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This is far from terribly wrong, really - even though the game's time frame features better armour than earlier days, neither the armoured troops of the day, or the cavalry of the day can be relied upon to charge onto pike points in a confined space and break through.
But yeah, pikes get far too many kills. If there was a 'push' dynamic where they held the enemy without killing them, that would make more sense to me. In a chokepoint they are OP, but any time you can flank them or pour on missile fire they fall apart pretty fast.
However, I will contest that if you know what you are doing pikes can be quite effective against a human opponent, even good human opponents, as long as you don't have more pikes in your army than you can micro effectively. (So around six or so for me personally.) I will even contest that if you really know what you are doing they can be useful out of phalanx for getting places faster and for getting right in the face of enemies before deploying.
I'm with this guy. I don't play a lot of multiplayer, but I have had success deploying at the last moment and laughing maniacally as entire units impale themselves. The trick is to go into pikewall just after the enemy throws javs (if they've got them) but before they go into the charge animation.
Or, in attack, get them to get close to the enemy without charging (try clicking behind the target for this) and deploying just before impact.
Its not easy, but it is effective.
Yes and no... sometimes a few manage to run away. Mostly the AI suicides infantry into the wall and charges the cavalry through the infantry