Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You mentioned that Attila added a family tree. I wonder if you're comparing Attila to Rome 2 from a few years ago, before the final updates. Rome 2 has had a family tree since the Ancestral Update in 2018: https://www.totalwar.com/blog/total-war-rome-ii-ancestral-update/).
You may well be right that some people tended to play Rome II simply because it had a large base of players (particularly for those who prefer multiplayer). Of course, for players who mainly do singleplayer campaigns, the size of the player base is less of an issue.
You asked "what is the real reason" - I wonder if there is only one? I imagine different players may have different reasons - some prefer the earlier settings of Rome 2 campaigns, for others it's the opportunity to build an empire (rather than to destroy one, or to defend one that's falling apart), and some players found that Attila didn't run so well (I don't know if that has been fixed).
Yes, sorry I have not played Rome 2 in a while and just picked some of these differences up from internet lists of changes. It may well be that some of the recent updates to Rome 2 have brought some features more in line with Attila. The main thing is that these updates only occurred due to the already larger player base on that game. I appreciate your comment
I've heard a lot of people mention this mod. I will look into it since I tend to play full conversion mods rather than overhaul mods and Attila has a lot of good conversion mods as well. Medieval Kingdoms 1212 AD is probably one of the most popular ones on Attila coming up almost as much as Divide et Impera but as far as overhaul mods go I'l have to check it out and see if it changes enough to allow me to enjoy Rome 2 game play more
To me, Attila has two primary issues against it. My vision cannot separate building types by thumbnail as they are all just monotonous same shade pictures with nothing to identify other than mouse over and second, you can take a cutout of the map at a 1/20th size, play your faction, and the game will play exactly the same. 9/10th of the game is not affected by player choices like other TW games.
The first problem I have with Attila is well, Attila himself. The infinitely spawning high tier stacks of free armies they get is just annoying. It was probably the biggest turn off for me when I first ran into it as an issue. It was so annoying.
The second problem was a few annoying balance issues. Slavic archers with poison? Tell me how the war dog handlers are dying when the dogs half a map away get hit by a single stray arrow? Explain that. In what universe was that okay? Huge turn off as entire units of heavy infantry in a defensive stance specifically designed for stopping projectiles just drop like flies because reasons. No. That was dumb.
Third, while the idea of having a huge starting empire or two is great to mix things up, it gets messy. You end up with weird diplomacy issues more frequently like two factions loving you for attacking Rome, only to have them declare war on one another two turns after you sign a defensive treaty with both, ruining your trustworthiness and often causing the one you’re choosing to defend to just break the treaty anyway because of low reliability. It happens much too often.
I also wasn’t a fan of civic balance either. Food giving major negative penalties to regions not producing enough, even if your empire had a massive surplus and could ship it in? What’s that about? Makes it harder to make a recruiting or industrial province when you have to mix in both sanitation and food buildings. Religion too on occasion. Meant that their whole limited building setup didn’t really balance too well as specializing provinces was punished in Attila. You have to remember that, to my knowledge, Rome II was the first game that introduced us to the current province/settlement system. I could be wrong as I never played Shogun or Empire, but given Rome II did it first, it was annoying to see their next game go backwards when balancing how provinces worked.
Can’t say I was a huge fan of the fertility loss over time either. Felt too gamey and not immersive. It’s basically like a battle royale style “ring” closing in and forcing factions to uproot and move to the middle and fight or die.
I don’t have much to comment on when it comes to Rome II because they’re inherently similar games and there isn’t much negative I have to say about it. It was exactly what you’d expect it to be.
2. Attila had terrible optimization issues on launch, and still does
3. There was hardly any hype for Attila. People were still mad over Rome 2's launch and some players gave up with TW altogether
4. Closely related to above, many people saw Attila as a mere expansion (which I don't really agree with tbh) rather than a standalone game in its own right. Similar reason to why Empire has more players than Napoleon
5. Difficulty
1 -Rome is Rome. everyone (or so) has heard about it.
2- legions.
3 - attila who?
Personally I also feel that Attila was something of a nail in the coffin for CW and total war as well, given that Rome 2 was such a poorly received launch and nothing much was different for Attila at the time people simply just lost interest. Granted in my case I've went back and enjoyed both but Attila just doesn't scratch that itch the same way Rome 2 does for me.