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Turns per year, Unit mods, Overhauls, Traits and Talents and basically anything that "adds-on" content will leave a dependency for those mods on the save file. When you disable or remove those mods you will no longer be able to load that save until you re-enable them. That's why i don't use them.
Stat changing mods that change things like vanilla unit's stats, buildings stats, squalor and food changing mods should (maybe) be fine. This is because they are only changing code that has an effect every turn or on unit stats, it's not permanently set into the safe file. But they still may have problems say if you remove a no squalor/food effects mod when you load back into the campaign your economy plummets into chaos.
By just having Graphical mods only I am still able to launch and play my save games from September last year, because they don't have mod dependencies or corruption.
Other than that I can't recommend you have any other mods apart from Graphical/Visual ones seeing that this game is getting regular patching, unless you stick to 1 or two that are definitely updated like Radious's for example.