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Over time these'll increase your income but there is no hard/fast/easy way that I've figured out as yet that'll get you any significant boost. As a foundation, agriculture tends to be the best bedrock
Africa with its 4 seaport slots is ideal for Commercial Stim Edict.
The only advanced maneuvers are specializing whole provinces - to bread baskets or military or industrial or commerce centers and such. Especially when you occaisionally get a character with an attribute to boost one in particular, you have a province waiting for that specialty.
The best way, once you get a ways into the game, is to split the provinces into little sectors for certain things. If there are gold mines and stuff like that, make it an industry focus province. If it's out of the way, make it nothing but farms and +agriculture.
It's usually best to make the first province focus on military buildings though, because someone is always declaring war on you if you're on hard or higher. The AI has a tendency to use crap troops en masse, but if you have better ones (especially melee focused ones with shields and good morale) they are more efficient and you can save some money. Administrators and -%upkeep Champions help also, but I always end up getting shoddy ones who develop bad traits.
and I find it extremely hard to keep public order up in my military focused provinces, should I split military production and military upgrades into two different ones?
Gold is not a Trade Resource, and so it comes with the "minor settlement" main - as does Grain, Fish and Purple Dye.
(Altho it looks like Purple Dye was supposed to be a trade resource, that didn't make the cut.)
There's no getting around doing the math to balance Public Order with Squalor.
Squalor comes with 0 impact for Tier1 and 2 buildings. 4 for Tier3 and 10 for Tier4.
You have to match this with your faction's Publick Order buildings
- which give Public Order to varying degrees.
But, removing Taxation will help a bit.
As does choosing a Province which already has your Culture
and so start with less discontentment from other Cultures.
Also, you might just consider substituting your Ag buildings for the Military ones as a stable trade off for slots when you decide to go Military on a Province. All the Public Order buildings should still be in place to counter the Squalor if you use Military Buildings that produce squalor. Easier to counter Military buildings that consume Food, as that can be handled globally while Public Order is Province by Province consideration.
btw The Training Camp building chains are just not worth the Province Capital building slot early on in the game, so unless you have some huge compelling reason to go there, you'd be better off with regular capital buildings. On the other hand - I've found that Camps/Barracks that increase the Ammo of Missile units is very nice whenever you can get them. And those can lend upgrades to units that move into the province and upgrade - not just upon recruitment.