Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Brian Aug 23, 2023 @ 8:14pm
Link to good province min/max guide?
I'm trying to figure out the best way to min/max my building placement from province to province. Like making a purely military recruitment province, what's the best building layout, which provinces sizes are best (how many smaller towns). Stuff like that.
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Showing 1-11 of 11 comments
Brian Aug 24, 2023 @ 10:38am 
That's the basics of understanding stuff but I'm talking about actual strategies based on the best math.
Mouse Aug 24, 2023 @ 6:03pm 
I was going to make such a guide and did some testing but unfortunately lost all my saves. Basically though Industry is king for the majority of factions, so stacking all the black buildings balanced by some food buildings and a big public order building (most factions have one either yellow or purple slot).

E.g. Syracuse

https://steamcommunity.com/sharedfiles/filedetails/?id=3025263352

E.g. Parthia (current campaign and quite early on).

https://steamcommunity.com/sharedfiles/filedetails/?id=3025267746

E.g. Cimmeria, this one is slightly different because CImmeria has a 25% bonus to agriculture so i decided to focus on that. You can still make a lot of money but i think i would have made the same from pure industry too. The buildings in the capital all give +% to agriculture.

https://steamcommunity.com/sharedfiles/filedetails/?id=3025263512

The horse archer factions can also make a lot of money from agriculture. Then barbarians factions i use the red buildings, dont have any saves for examples currently.


Also yes i use recruitment provinces where i put all military recruitment buildings and building which buff recruited units. Usually 1 to begin with, but if its far from where I'm fighting, i might build 2 of them.

E.g. Again WIP from my current Parthia campaign. Eventually ill build all the red buff buildings and idk if there is yet, but sometimes factions have temples which buff units too. If its too costly food wise to have a province like this, then you can just disable tax on it and the food requirement disappears.

https://steamcommunity.com/sharedfiles/filedetails/?id=3025269968
Aslan Ponto Aug 25, 2023 @ 2:20am 
I dont have a guide per se, just a few advices of mine:

- Build the military provinces in 2-3 settlements provinces which are not amongst the richest, such as Illyria, Cilicia, unless for some reason you prefer a 4th settlement in which build something that provides a better bonus for recruitment, such as Ares´s temple, but normally it does not compensate.

- Your food provinces should be those which have Grain settlements, since that provides a nice bonus and food income boost (if you build grain buildings, not livestock and such). That gives you a plethora of food and a nice revenue, especially if you build slave market and have a decent slave population. Egypt (the best), Africa, Pannonia, Dacia, Mesopotamia and Magna Graecia are priorities in my campaigns to establish a reliable food source and build more profitable buildings elsewhere. Besides, if you conquer the regions which are around these provinces, they get the food bonus too. For instance, if you conquer Magna Graecia, Italia also receives a food bonus per settlement (not income bonus from food), so Italia consumes less food than it would for a 4 settlement province.

- In addition to this, I build slave markets everywhere and always enslave my enemies. As long as you keep them in check to prevent slave revolts, this is probably the best way to make up for the income penalties due to corruption.

- The more ports a province has, the more suitable it is for making it a trade province, especially if it has a settlement that provides trade income such as Wine. but only if you control the sea region to get the most revenue. For instance, Bythinia & Pontus has 3 ports, but Nicomedia´s is in the Aegean, whilst Sinope and Trapezos share it with Phasis, so you would need to control the whole Aegean and Phasis alongside this province. Syria, Bythinia & Pontus, Bosphorus are nice options for this approach, but bear in mind that these buildings consume food.

- Cultural provinces are the best imo, since they dont consume food, provide a better public order so you can set taxes at maximum, the income gets increased the more Imperium you have, your generals can be trained as future governors to get even more cultural income (Hellenics´zeal branch) and if you give promotions to women , the income from entertainment buildings gets increased throughout the empire. I think this is applied to Hellenics, Romans and Carthage. This is a type of setup which never fails. Besides, it is interesting start building research boost buildings around mid game to help with the latter technologies which take a lot of turns.

- Industry provinces are only interesting early game if you dont care too much about public order to get the most income playing as factions which start owning an industry settlement or have bonus for industry such as Macedon, later they are not optimal since you have to build something exclusively to make up for the public order or leave garrisons behind. I never build this type of province.

My personal approach is that you should not overcomplicate yourself and look for the optimal setup for each province; build food where there are Grain settlements, and the rest cultural buildings since they work very well. I suggest setting up as militar those provinces which are safe (deeper in your territory to have enough time to build a counter-attack army in case of war) but that are in an strategic position to send troops wherever they are needed. So, if a province is wealthy but it is also perfect for military setup and you really need it, dont have any trouble building there the barracks and such.
Last edited by Aslan Ponto; Aug 25, 2023 @ 2:21am
Mouse Aug 25, 2023 @ 5:12am 
Originally posted by Aslan Ponto:
...

Public order and corruption should not be a concern at all if you manage politics properly. So you can go full industry (and full slavery if you want) and still have loads of positive public order.
Aslan Ponto Aug 25, 2023 @ 8:34am 
Originally posted by Mouse:
Originally posted by Aslan Ponto:
...

Public order and corruption should not be a concern at all if you manage politics properly. So you can go full industry (and full slavery if you want) and still have loads of positive public order.
Still, I think cultural provinces are superior, at least playing as Hellenics, Rome and Carthage.
Cowabunga73 Aug 27, 2023 @ 5:36am 
I don't really think there is one (I've looked around myself). Problems being:
1) provinces have 2-4 regions so there's no template;
2) food is managed globally so even if you want a money-oriented province you may have to build farms there depending on your territorial make-up (Specialist grain towns have a huge impact on your food surplus or overall planning);
3) public order is managed provincially but as you expand and acquire Wonders or Specialist Towns that have bonuses to public order you get a huge boost in the later game that you don't early game - but early game you can't rely on a +20/40 you don't have so you need buildings that don't cost a lot of public order. In theory you can swap these out later but there's no need, you'll win the game without doing so, rendering the min/maxing a bit moot;
4) different factions get different bonuses which results in different strategies.

In general: 1) Make sure you have enough food + headroom, 2) Make sure you have positive public order per turn in each province, 3) Select which military buildings you want and where, then, 4) Focus on money.

For 4), as many of the industrial building chain in the provincial capital and as many mines in the Regional settlements that you can afford the public order cost for; then build economic buildings in the regional settlements and opt for economic instead of industrial buildings in both if you can't afford the public order cost; if you have a port, the trading port chain is obviously the best. You can ignore food, provided you have a food province to provide the surplus but you may need a temple or two for public order - the chain that boosts all sources of revenue is best unless you have multiple trading ports in which case the one that boosts maritime commerce wealth (and provides food) is a good option. As bonuses stack a 4 region specialist industrial-economic province is far superior to a 2 region province.

I actually tried building a spreadsheet to work out what you are asking but the constant push-pull between public order, food, money and military recruitment, the huge growth in public order in all provinces as the game went on, the massive impact of high level grain settlements on food in the province and all neighbouring provinces and the time taken for military building chains meant a lot of early plans ended up being sub-optimal. The time and cost of correcting them is steep (and unnecessary) so I never bothered.

Sorry if that isn't what you're looking for.
Yews Aug 27, 2023 @ 6:39am 
Playing as any faction: early in the game, construct the best food source (with the most food output; I think that for pretty much every faction in the game, that is agriculture) you can, everywhere you can + the best temple (biggest public order output) everywhere you can.

As Rome: completely militarise Italia, build legion barracks in Roma and aux barracks in Neapolis and fill everything else with training camps (you must research a tech for that). Build one type of military port in Brundisium and turn Caralis into the other sort of military port when you capture it. Make every other port a trade port.

In all provinces that are not Italia, fill everything you can with trade buildings such as the wine maker and the slave market.

Do not prioritise trade, prioritise food first, religion second, trade third.

Magna Graecia and Egypt are absolutely insane bread baskets. The building pattern for them does not change because of that, but once you capture them you can start transitioning from bread to cattle.
Africa is an excellent province to construct a bunch of trade buildings like the slave market.

Do not leave provinces and sea regions unconquered; at least ally/subjugate with your province/sea region neighbours.

Later in the campaign, you can cautiously transition to cattle-based food economy. It will massively decrease your surplus, but also massively increase your income.

P. S. Furthermore, never play without Ultimate Fixes.
Last edited by Yews; Aug 27, 2023 @ 6:40am
DukeDan10 Mar 24, 2024 @ 2:52pm 
Originally posted by Mouse:
I was going to make such a guide and did some testing but unfortunately lost all my saves. Basically though Industry is king for the majority of factions, so stacking all the black buildings balanced by some food buildings and a big public order building (most factions have one either yellow or purple slot).

E.g. Syracuse

https://steamcommunity.com/sharedfiles/filedetails/?id=3025263352

E.g. Parthia (current campaign and quite early on).

https://steamcommunity.com/sharedfiles/filedetails/?id=3025267746

E.g. Cimmeria, this one is slightly different because CImmeria has a 25% bonus to agriculture so i decided to focus on that. You can still make a lot of money but i think i would have made the same from pure industry too. The buildings in the capital all give +% to agriculture.

https://steamcommunity.com/sharedfiles/filedetails/?id=3025263512

The horse archer factions can also make a lot of money from agriculture. Then barbarians factions i use the red buildings, dont have any saves for examples currently.


Also yes i use recruitment provinces where i put all military recruitment buildings and building which buff recruited units. Usually 1 to begin with, but if its far from where I'm fighting, i might build 2 of them.

E.g. Again WIP from my current Parthia campaign. Eventually ill build all the red buff buildings and idk if there is yet, but sometimes factions have temples which buff units too. If its too costly food wise to have a province like this, then you can just disable tax on it and the food requirement disappears.

https://steamcommunity.com/sharedfiles/filedetails/?id=3025269968
I can´t acess the links anymore, do you still have them? I'd specially like to se the Cimmeria one as I am starting a Very Hard/Very Hard game with it.
Gibbo Mar 25, 2024 @ 3:24am 
For military I go all in. So using Rome as an example I start by builing both barracks in the small regions and fill the main region with all the training. Every small region will have a shrine of Mars which drastically lowers recruitment costs once they are maxed out. I build the engineer's workshop in a neighbouring province. As soon as I own another province with 4 regions I move all the military buildings there and turn Rome into an economy focused province. I normally build a couple of city and one industrial buildings and a sanitation building for growth and public order.

Doesn't take long before you're making over 10,000 a turn on the lowest tax.
Pat Fenis Mar 25, 2024 @ 6:11am 
Any faction with noncombat women can stack up Family Duty traits for massive agriculture wealth. Cimmeria is one so you'll generally want a livestock in every minor settlement, after that usually a mine.

In the provincial capital go for a goldsmith and temple, and whatever else your needs are. Library is always good, slave market is great if you slaving, odeon for order, and wine trader or grain market for more money.

Small 2 settlement provinces are a wash, just a farm and livestock in the minor and a pandocheon + whatever else in the capital. Maximise food output to afford food hungry economy buildings in large provinces.

You need to balance what you can support food and order wise before getting into ultimate min max set up for money output. The number of commercial ports available in a province affects what you build as well.
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Date Posted: Aug 23, 2023 @ 8:14pm
Posts: 11