Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once they run out of javelins you can send them around the flanks to attack the enemy from behind, or keep them in reserve to plug holes in your front line - but either of those events are a sign you're losing or headed for a pyrrhic victory.
They generally can't hold their own against either infantry or cavalry in a straight fight. More expensive peltists = can last a bit longer before getting their ass kicked. I won't usually shell out for anything beyond mid-tier, because if your peltists are constantly in melee it means you need a better battle plan.
Cavalry are a general counter. One thing to keep in mind though. As mentioned, it's easier to hit a horse with a javelin then an enemy soldier. One on one, a cavalry unit will mow a unit of peltasts into the ground. But if one cavalry takes on multiple peltasts, it will mow one of those units into the ground while the other peltasts fill the cavalry full of spears. Losing one cavalry unit for one peltast unit is clearly not a good trade.
Every ranged unit sucks shooting units head on, cos shields and armour work like scifi shields that deplete (semi-randomly, too). Peltasts are the best at depleting those magic shields because they do the highest damage, and they're the best at scoring random kills, too. But they can't fire over the heads of allies at all.
They obliterate when used to flank, where shields don't work and only armour is taken into account.
They destroy cavalry because unit movement is dumb and combat relies on stupid animations. Whereas spears have to catch cav and then pick at them with their teeny tiny attack values (which determines chance of a hit), peltasts don't. And as horses have separate health values to their riders, and are a much bigger target than men, they absolutely destroy cavalry.
Let lines clash, run them round back, and fire away. Like in real life, some of them can stand toe to toe with light infantry.
or send your cavalry to force them into melee, but use another melee unit of yours to finish them. They have some melee capability but when facing true melee unit they will break.