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sometimes they would run, and sometimes they would still walk.
def not recommended.
Medieval 2 - spears aren't spears. Pikes don't work. AP doesn't work. 2H is worthless. Most forms of ranged are worthless. And charges don't always work, whilst full cavalry spam is optimal.
Rome 2 - Pike > Everything, cavalry is for decorative and time saving purposes only.
Shogun 2 - YARI ASHIGARU
Empire - Drag out your line, arty in mid. AFK.
Napoleon - Repeat above
Warhammer - good warhammer game, zero strategy and units half the time are decorative.
Thrones - Worse version of Atilla.
Atilla has a lot of issues, but good play allows weaker units to beat stronger, whilst things like cavalry are powerful whilst not being everything else obsolete. Same with archers and ranged units. You want some, but you're not using 19 of them. Plus sieges were amazing. Rome 2 (now) is ok, but sieges and how a tier 1 pike unit will destroy top tier everything else the AI uses, is meh, right?
M2's real bugs are things like pathfinding, and AI that can't manage its finances.
Have to mention regarding Medieval 2, that yes, full cavalry is the way to go, it is like painting the map clean with them :D The question was not which has the most realistic, the question was which have "the best" :D
And regarding Rome 2, cavalry is very useful to take annoying ranged units out, especially ranged missile cavalry.
CA don't make balanced games, they make arcadey RTS games in a historical-looking setting.
Yeah, this I meant, you said it.
Warhammer perhaps has the most cinematic and beautiful battles out of any TW. The unit variety also cannot be beat, and correspondingly the amount of tactical options you have is impressive. But its also easier to win campaign battles with doomstacks in Warhammer than in other TWs. Battles are also arguably too fast and a bit twitchy.
Rome 2, Attila, and Shogun 2 have some neat matched combat animations, but you oftentimes won't have time in a battle to zoom in and appreciate them.
3K, on extreme unit scale, can have very large and impressive-looking battles. General duels are better in this TW than in any other title as well. Regular infantry, however, usually swing their weapons in the air when they attack opposing soldiers, which can look awkward at times.
I cannot speak for Shogun 1 and Med 1, and I barely played Thrones and Troy. Troy apparently has some of the worst battles according to the TW community; Thrones' battles actually look pretty decent (in my opinion, the best unit collisions in any post-Med 2 TW are in Thrones), but the unit variety is among the worst.
Perhaps my favorite battles are in Napoleon. Battle graphics still hold up decently well; good tactical diversity; and terrain matters even more as even slight elevations in the battle map can ruin your units' line of sight. Empire is somewhat similar, but unit behavior is a bit derpy in that game. I highly suggest you play Napoleon on multiplayer for the full experience: battles against the A.I. tend to be somewhat bland.
Well, in Empire four cannons (or even more) with canister shots and the rest infantry is the way to win. Have to say "realistic" has always been a big illusion in TW games, the bigger the illusion the less you knew of the actual battles. That's why I think I can enjoy so much overpowering Cavalry Hordes in Medieval 2, since there is not that much realism to begin with. And gaming wise rock/paper/scissors begin to be rather repetitive and less fun.
By the way, warfare has been very unbalanced many times. We all know examples of this, so no need to make a list, but since there has been talk about Empire, I think it would be fitting to mention how Gatlings unbalanced battle in Africa, British vs. Zulu.
https://en.wikipedia.org/wiki/Battle_of_Ulundi
4,200 British, 1,000 Africans, 2 Gatling Guns, 10 cannons vs 12,000–15,000 Zulu
Casualties: 13–18 Brits killed, 69–89 wounded vs 473 Zulu killed, 1,000+ wounded.
Just saying this to my defence of enjoying full cavalries in Medieval 2 :D Arcade fan would be too much to bear with :D
You can't balance bad AI. That isn't the fault of the battle mechanics. Just don't take full yari ashigaru, pikes, etc if you are fighting the AI, or find humans to play against.
If you are rich and can pay thousands of $ to have a computer that can play it decently
Britannia if you don’t mind that winning units never push losing units back like they would in real life.
Medieval II if you don’t mind the ♥♥♥♥♥♥ graphics, the ♥♥♥♥♥♥ UI, the ♥♥♥♥♥♥ controls, the fact that it runs like ♥♥♥♥ on contemporary hardware, and the fact that it’s less of a historical game than Three Kingdoms is.
Surely you can’t be serious.
Not even a thousands of $ computer allows you to play Attila decently.
Lack of meaningful balance updates is the answer (plus awful combat simulation on the Warscape engine).