Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not sure why you would want to turn them into a celtic nation?
You can however use temples or other ways to convert their cities to your culture, leaving them with huge public order problems, but their true culture will always be ex Hellenic.
Barbarians:
Confederation with other factions of the same "blood," (look for the hands symbol in diplomacy screen) which adds their territory to yours as well as their armies/navies (if you are under your army/navy cap.)
Also liberate, so they can bring back factions which have been conquered by other factions by liberating their former settlement.
Romans & Hellenics:
Client States. "A defensive ally that pays you a small scrap. Can and will start wars and drag you into them."
Easterners:
Satrapies, "A puppet state with no political power that pays you a small scrap. Can not START wars." So like Client States with less autonomy (they tend to be more reliable because they don't tend to start wars, and pretty much have to join your wars if you ask.
All the Best,
Welsh Dragon.