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No, I'm really just venting my frustrations at how dumbed down the MP became in this game. But I do agree, that is pretty dumb as well.
I just remember the "good old days" of when the Rome 2 sieges were actually fun and people actually wanted to be the attackers. I just wish I knew how to at least change some factors of siege battles to make them more fun again.
If only it were so easy. Which I guess it could be.
But I don't think that the ideas of some general rules themselves are the problem, it's the fact that part of them were made to pretty much hamstring the attackers when it comes to siege battles.
Because I'll go right ahead and say it.
I think that it was the bad players who rely on crutches to win battles that caused the rules to go from 224 or 234 to the 124 rules we have now. Because I remember the times when it was 224 which were the rules for siege battle.
But those were the players who got their butts handed to them by players smart enough to out play them, be it with holding back their artillery and bombard the enemy citadel or whatever, who didn't just play to the defender's tune.
in short looks like this:
2 vs 2 no same faction
Unit Size: Ultra
Large funds
124+1 javelin unit
7 of the same
No pike stacking
No deployables
more indepth rules can be read here
https://www.curvedbubbles.com/siege
I understand what you mean, but I do think that it's greatly abused in public games, as many people know just how to exploit those rules with certain maps and other such things to get pretty easy wins.
And sadly, not all factions were created equal in Rome 2.
And it's really not most of the rules I have an issue with, it's the fact that 1 unit of artillery is practically ONLY useful for knocking down a few sections of wall, and that's if it survives the wall artillery, and the fact that the wall artillery is so OP.
I can attest to the fact that that's not entirely true, nor was it always this way.
I've played this game off and on since its release, and I know that it wasn't always the ridiculous nonsense that it is today.
I know that's an option with friends, but sadly so many who play the Rome 2 MP are brainwashed with the "if the 'pros' do it then I should too" mentality that it wouldn't be all that easy to find enough players to have a proper game with.
I honestly just wish I had made the mod I posted above earlier, then maybe more people would play something other than 124 all the time.
But I guess I could just try doing that just for the heck of it.
Yeah, that's kind of what I'm talking about.
And with how dumb some people can be about things, there's also plenty of people who limit the factions the GC or grand campaign only or even say stuff like "No Rome or Kush" because they can't handle any sort of challenge.
I'll give anyone that the ED Roman factions are OP, but some of the other ones are actually underpowered compared to other factions.
I just wish some people would be less spineless and learn to accept a loss or two at a video game.
But I do wish that they would've officially given the nomad factions some proper infantry units.
Arty for killing men? Well, you'd probably want mobile bc I personally have a heck of a time getting my fixed arty to hit anything. But if you want 224, thats over 3000 for mobile arty. Wouldnt you want to take more inf?
Genuine questions btw, let us discuss.
No, it's fine.
But the second part is kind of why I think 124 is so dumb, as the artillery in general in Rome 2 is so freaking inaccurate, you need more than one unit of them to be even a bit effective at bombarding enemies.
Because I've seen 2 units, that's 8 pieces of artillery, shoot at a single section of wall, and 6 of those flaming rocks fly right over the wall missing it. It was so bad that I had to increase their accuracy in the mod I posted from 5 to 65 to be effective against walls.
And you'd be surprised at just how effective 2 units of artillery can be if used together, especially if the attacking team works together. And I think that what some bad players figured out and came up with the 1 in 124 to limit the attackers even more.
I just think it's ridiculous that so many people not only use 124 almost religiously, but also then try to limit what factions can be used as well.