Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Ragnarok Dec 17, 2018 @ 7:19pm
Industry/farming etc
Alight so, using industry as an example.

Theres mining and theres Manufactrying.

Then theres the bonus from industry itself.

How does the mining and manufacturing thing work?

Do they play a part together or should one procinvce focus entirely on Mining or Manu? Does it matter? Im unsure what im doing honestly and im trying to build a super economy on my roman campaign as im having down time from constant war.
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Showing 1-8 of 8 comments
MANWHATADONGA Dec 17, 2018 @ 9:12pm 
OK,try to keep simple.I play on p17.Caputer a gold mine city gives you bonous on all mines you controll ever region.Take another gold mine that bonous is added=30% + 30% =60% extra.The building that gives you industrial chain only addes bonous to that provance.Caputer a farming city you will notice says extra 1 food thats per region ie controll 40 regions that addes 40 food to your food total.Go to highest level that goes to 2 hence that is 2 x40 = 80.Hope that helps.
Ragnarok Dec 17, 2018 @ 11:17pm 
Originally posted by MANWHATADONGA:
OK,try to keep simple.I play on p17.Caputer a gold mine city gives you bonous on all mines you controll ever region.Take another gold mine that bonous is added=30% + 30% =60% extra.The building that gives you industrial chain only addes bonous to that provance.Caputer a farming city you will notice says extra 1 food thats per region ie controll 40 regions that addes 40 food to your food total.Go to highest level that goes to 2 hence that is 2 x40 = 80.Hope that helps.

Just going to be honest. I have no idea what you are talking about.
Jimmy Rustler Dec 18, 2018 @ 12:10am 
AFAIK, the building bonus (like say you build the amphora maker, giving a bonus to agriculture) on the city industry chains give the bonus to the provence it is located in. I usually build provence economies based around one source if possible. So all industry or commerce, or agriculture, in hopes of maximizing income for that provence.

To be honest, I haven't done any actual in depth testing, but the bonuses do work very well in building a powerful economy very early on the way I have described. Especially as my bae, Egypt lol.
Ragnarok Dec 18, 2018 @ 12:33am 
Originally posted by Silz:
AFAIK, the building bonus (like say you build the amphora maker, giving a bonus to agriculture) on the city industry chains give the bonus to the provence it is located in. I usually build provence economies based around one source if possible. So all industry or commerce, or agriculture, in hopes of maximizing income for that provence.

To be honest, I haven't done any actual in depth testing, but the bonuses do work very well in building a powerful economy very early on the way I have described. Especially as my bae, Egypt lol.

Ok but theres two different types of industry. Manufacturing and Mining... Does this matter or...?

How does these two different things work???
Carolus Rex Dec 18, 2018 @ 12:52am 
Industry goes for both
Ragnarok Dec 18, 2018 @ 1:12am 
Originally posted by Carolus Rex:
Industry goes for both

What about when it says something something industry((manufacturing?))
MANWHATADONGA Dec 19, 2018 @ 3:26am 
Originally posted by Barneys Had Enough Of You.:
Originally posted by Carolus Rex:
Industry goes for both

What about when it says something something industry((manufacturing?))
You are correct it will say what bonous it is industrial or mining.You get say 200 manufacturing+ 10% tax for mining.
MANWHATADONGA Dec 19, 2018 @ 3:30am 
If you google to honga rome11 site it has all buildings for you.
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Date Posted: Dec 17, 2018 @ 7:19pm
Posts: 8