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In Rome 2, you’re mostly creating a hammer and anvil. Your infantry is used to create the anvil, engaging the enemy’s infantry, and your cavalry and ranged units form the hammer. Ranged units are used to soften up prior to engagement with infantry or flank once your infantry is engaged with the enemies, because thanks to shields and armor, are resistant to ranged attacks from the front and are most vulnerable on the rear (there is an armor penalty to units attacked in the rear). Cavalry is used to either eliminate enemy cavalry, harass ranged units, cycle charge (charge in, pull out, and then charge back in again) infantry in the rear. Artillery is primarily best used for attacking cities or towns where the enemy is relatively static and to destroy structures like towers and walls, but if they have enough experience on them (to boost their accuracy) it is possible to use them for field battles to severely weaken the enemy and force them to your defensively structured army.
In Rome2, though (and Shogun 2), the AI becomes nigh impermeable to ranged attacks, while your troops melt like butter, so battles are tiresome scenes of micromanaging before the lines meet, before finding your troops can't stand up well to theirs with the VH troop bonuses. So if you fail to get cavalry round in time, you can kiss your troops goodbye.
In normal, hastati can be used full time. In hard or above, hastati will get slaughtered all the time by simple town guards if not careful