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I'm not sure how reliable it is at this point, it's been out a long time and there have been relatively recent updates.
For example, it lists all attainable traits, but in a skewed order, and without listing how they're obtained.
I've rarely found much info on TWC either.
It's sad because Rome and Med 2 are both deconstructed entirely. The little bit of mystery left was mostly answered by TAW on his blog site.
For example, the vast majority of the game's buildings, across all factions, are essentially useless. There's a cookie-cutter design for how you build your empire.
However, if it were clear what sort of traits, if any, come from buildings, you could perhaps branch out.
Say for instance: religious buildings. Public order and cultural unhappiness are all easily kept under control without ever building them. Or growth buildings like aqueducts -- by the early-mid game, every settlement has already expanded to the max, so extra growth is meaningless.
But if those buildings come with positive traits, or offset negatives, it would be extremely useful to have that information.
you want something more hardcore, go over to Atilla and check out Ancient Empires....
they got a massive FAQ list on every single thing you could possibly want, over in the TWcenter forum, go look it up wise guy