Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Celtic factions...
Which Celtic faction is the strongest and which one is the weakest?
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Showing 1-7 of 7 comments
Sargeist Jul 25, 2019 @ 5:43pm 
Originally posted by playdead222 ☭:
Arverni. The they have pretty much everything every other Celtic faction has. The one exception is the Noble spears unit which is the toughest Celtic spear unit.
Plus the Arverni's 20% bonus to income from industry is a pretty great faction trait.

Boii are also pretty strong, but they have a harder starting position.

For weakest, I would probably say Galatia.
A Generic Goblin Jul 25, 2019 @ 8:58pm 
Strongest is the Arverni by far. Great boosts to their industry and the culture bonus for cav, easy starting position with a gold mine, weak enemies. Chosen Swordsmen will outmatch most other barbarian units, and Oathsworn with destroy any unit they face, provide they get a good charge. They have really nice cav too, with the cost effective Heavy Horse.

Tylis and the Boii are close seconds, but have much harder starting positions. These can be overcome pretty easily, though, with a good battle or two. Tylis has really strong units like tribal Warriors, which can hold out forever with Shieldwall. The Boii have a really strong unit in the form of Sword Followers, which make them also really strong in MP.

As for weakest, by far the Nervii and Iceni. The Nervii are much weaker mid game, mainly due to their lack of armored mainline infantry. Their buffs and starting position are okay. The Iceni are good early on because the entire island they are on is divided and easy to take, but their units are worse in every way compared to the mainland Celts.

The Galatians are pretty weak too, but not as bad as the Iceni, They are saved by units like Galatian Legionaries and Galatian Raiders, along with their relatively simple start.
The Last Monke Jul 25, 2019 @ 10:00pm 
Originally posted by Ahriman:
Originally posted by playdead222 ☭:
Arverni. The they have pretty much everything every other Celtic faction has. The one exception is the Noble spears unit which is the toughest Celtic spear unit.
Plus the Arverni's 20% bonus to income from industry is a pretty great faction trait.

Boii are also pretty strong, but they have a harder starting position.

For weakest, I would probably say Galatia.

Their Galatian Legionaries are pretty bad ass though. The Galatians are tougher than the Senones... You ever play as the Senones in Rise Of The Republic? If Brennus sacked Rome with that piece of ♥♥♥♥ army, then I'm Rick James.
Last edited by The Last Monke; Jul 25, 2019 @ 10:02pm
A Generic Goblin Jul 27, 2019 @ 6:53pm 
Originally posted by Pagan Berserker:
Originally posted by Ahriman:
Plus the Arverni's 20% bonus to income from industry is a pretty great faction trait.

Boii are also pretty strong, but they have a harder starting position.

For weakest, I would probably say Galatia.

Their Galatian Legionaries are pretty bad ass though. The Galatians are tougher than the Senones... You ever play as the Senones in Rise Of The Republic? If Brennus sacked Rome with that piece of ♥♥♥♥ army, then I'm Rick James.

Galatian Legionaries are one of the reasons I don't consider them the weakest. But they aren't as good as the Arverni or Boii, as they don't have Oathsworn or as much good infantry. As for the Senones, they are tough early on, but they get really strong, really quick. Just gotta get frenzy on your champion and you can get 60% more charge bonus on all your infantry.
Welsh Dragon Jul 28, 2019 @ 3:36am 
Just been catching up on this interesting thread.

I'd probably put Boii above Arverni, because they don't start off next to the AI juggernaut that is Massilia. Taking out the Suebi is fairly easy, and then you've got a lot of minor factions you can expand into. They also start with a complete province. And when you start hitting other culture factions, the 75% discount on building conversion costs is very helpful.

Nervii can actually be quite powerful, you've just got to know how to play them. Being able to guarantee a successful ambush in the right terrain, and having a decent chance to pull one off even in an open field can be a really strong tactic. Nervii may not have the armour, but when you can launch repeated successful ambushes and strike killing blows in the first minutes of a battle, you don't really need the staying power.

Iceni are another I think their strength lies in knowing how to play them. Their basic slingers are better than most cultures equivalents, they have high morale (with Druidic Nobles boosting it even higher,) they're the only barbarians with chariots which can be quite effective if used properly, and don't underestimate Ambushers. The ability to hide a couple of sword units on your enemies flanks before the battle starts can give you an edge when you need it and cause chaos amongst the enemies lines.

Anyway, just my thoughts.

All the Best,

Welsh Dragon.
bbolto Jul 28, 2019 @ 11:55am 
Tylis has an extremely hard start! Your settlement is difficult to defend and, crucially, isn't even dominated by your culture so public order and income are huge problems. Also, Macedon is next door. Levy freemen spam can do a lot but not so much against pikes.

Galatia is much easier - a diplomatic bonus and surrounded by factions that field Eastern spearmen and hillmen. If their troops are slightly weaker than say the Boii it doesn't matter much by midgame, and you can always simply try to confederate. Really their main trouble at this point is against horse archer stacks to the north and east. Those will be worse for you than Oathsworn.
Salty Nobody Jul 29, 2019 @ 2:04pm 
Interesting thread. Here is my take.

Campaigns: Iceni > Nervi > Arverni = Galatia = Boii > Tylis

Iceni have one of the easiest campaign starts in the game and the mainland factions are inept at invading the isles. Sure the units are slightly weaker than their Gaulic counterparts but the second best chariot unit in the game more than makes up for it, and with a few buffs from buildings the sub par units become super powered. They also get a diplomacy bonus with the far off "civilized" factions. This is good, since all the other barbarian tribes are squating on Iceni land...

Nervi have a bit of a weird roster and an unfortunate name for their capital, but they are surrounded by Celtic and Germanic territory and can go wherever they want, including the safe and secure Isles.

Arverni are surrounded by factions that share their culture, but also factions with a similar and equal roster. And early expansion usually goes into Iberia. This causes culture problems but all of Iberia is a good place to own, with the land routes guarded by walled cities. The diplomatic bonus with barbarians also makes it easier to make friends.

Galatia has a weaker roster that lacks elite swords, but their elite spears are no slouches. Many of the factions around them field armies of rabble that can be wrecked by even Galatian Swords, and since the AI is terrible at using horse archers the factions that rely on them are easy pickings. Do not underestimate their diplomatic bonus and the easier time it gives them to make friends with their strongest neighbors.

Boii start surrounded by angry Germans. Being angry does not make up for the fact that early game their club units are weaker than Celtic Swords, and soon enough all the Germanics will be dead and the Boii will be planning world domination from a secure corner of the map.

Tylis has a rough start. They have to take on the Thracians and the Macedonians and the Greeks and some of the Asia minor factions just to have a secure power base. Their mid game roster can do it but early game before money and tech allows for good armies they have a hard time and cultural difference problems. Their mercenary mechanic both hurts and helps them in this endeavor, and while they get a good deal for one turn throwaway units they can't fill holes in their army long term.


Multiplayer battles: Boii = Tylis > Arverni = Galatia > Iceni > Nervi

Tylis and Boii have some of the best rosters in the game, and arguably the best in the GC. Their mid level sword units are highly cost effective and see heavy use.

Arverni has nothing wrong with them, they just aren't Boii or Tylis. Their mid level swords are not up to par, and their mid level spears, while great against cav, will lose to most sword infantry.

Galatia lacks Oathsworn. Oathsworn are expensive and on most funds this is not crippling, and Galatian Legionnaires are solid. Backed up by a few of the noble spears and some eastern cavalry and archers Galatia can hold their own.

Iceni and their slightly cost inneficient roster hurts them badly. Their one redeeming factor is their chariots, but many players know how to counter them even when they are used well, and there is no guarantee that a few chariot units that rack up even hundreds of kills will save an army losing most of their engagements.

Nervi have Oathsworn and Noble Horse. Their mid tier units kind of suck though. Guerilla units are not effective at much of anything unless used brilliantly, and Fierce Swords are squishy. Spear Brothers are a little overpriced, and Mighty Horse are noticably worse in a fight than Heavy Horse. To put it simply, the Nervi struggle against anything with armor and swords. I will give them this, they are an interesting match up against low killing power hoplite factions or the Suebi, and they completely murder Iberians.
Last edited by Salty Nobody; Jul 29, 2019 @ 2:14pm
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Date Posted: Jul 25, 2019 @ 4:30pm
Posts: 6