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The key to having successful allies is to pick one already strong faction and align your diplomacy to them. Join all their wars and only befriend who they befriend. Nothing greater than trade agreements with factions they dislike. Stick with your ally and whatever friends they choose to make and help them slowly grow into superpowers. Once you are close to winning send your armies off on expeditions to capture whatever victory regions are still out of your control. If you have extra money feed it to your AIs to help them out. It is highly unlikely your alliances will collapse in such a game, since all the factions involved are well interconnected and on mutually friendly terms.
A reverse and far more risky way of doing this is to pick a faction that is reviled, such as the Selucids, and ally with all of their enemies. Continue dragging far flung neutral factions into the war and ally with them too. Send expeditions to capture far off required objective provinces. If you are fast enough and lucky you win the game before your alliances fall apart.
The third option is to expand anyway and ally with whoever you naturally befriend by smashing your own enemies. This leaves you with many scattered weak allies all over the map. May they never meet!
If your faction can client it is also possible to beat down entire hostile alliances into becoming your clients through peace agreements. This causes a messy diplomatic situation with your own allies at war with them though and I don't recommend it unless it is literally one of the last things you do before you win.