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Ahaha - glad you noticed.
Feral Interactive is making the remaster from the iPad port they did - each DLC is also a separate iPad game.
I'm surprise no R1 users pick that up on the remaster. I guess it'll make them happy as it appears they really hate R2 so much . . .
It mainly appeals to an audience long left behind even in the historical branch of the franchise. Most of it is nostalgia fuel. As far as time well spent or wasted, consider this effort is mainly backed by the people who did ports of Rome and Medieval 2, thus have a handle and agency with the code from that engine. Consider again that it is looking to be their effort in the first place. So, this is Feral's baby with CA overseeing it. You can't treat it like a new release from standard CA team work hours.
How well it works isn't certain. Some folks rather like the interface they brought over. We'll see if it works out.
It is quite simple: Rome 2 isn't the same as Rome 1.
Rome 1 Remastered will be almost the same as Rome 1.
The graphics will be better than they were. They should be compared with Rome 1's graphics, not with Rome 2's.
The mechanics and physics are those of Rome 1, not Rome 2, with some minor changes.
If you don't like that, please leave it be. If you enjoyed Rome 1, consider buying it as this probably will fix compatibility issues that can be quasi-fixed with the d3d8 file.
If you like Rome 2, go ahead, play Rome 2.
And if you wonder: I like both Rome 1 and 2, but consider them two different games.
CA never, NEVER, listen to the community or consumers who are buying their games since the begining, it's always based on Make Less effort to earn more money, that's why new titles are so arcadish and retared-friendly for millenials.
It's a no brainer having the iPad version of these games to make a 'Remaster' version for the PC.
CA-Feral are testing the water with Rome, should sales be good they'll release the other TW Classic as 'Remaster' version.
I think so too. Medieval 2 and Napoleon will certainly be next. Cheap money spinners for the gaps between big releases.