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Italy, Sicily and Sardinia - Socii Hastati/Socii Extroadinarii
Iberia - Auxiliary Scutarii
Greece - Auxiliary Hoplites (Optional and only if you need to quickly build an army in Greece)
1 Legatus/Veteran Legionaries/General and Bodyguard/Triarii
2 Auxiliary Cavalry
3 Roman Ballista
4 War Dogs (Front line. Release as soon as enemy come within range and retreat the infantry)
10 Socii Extroadinarii/Auxiliary Scutarii
dont use socii extrdinarrry and auxillaries.
if you use auxillary units rome will rebel and civl war against you.
unless u r playing normal difficulty.
Ps: never had any problems with Rome rebelling due to auxiliaries; maybe the poster above has got some weird mods that mess up their factional politics... and I play on very hard, always (with wings...).
Aside from this always feeling like a fairly well-rounded force in-game, it's also relatively historical in that the pre-Marian legions were organized so that the Velites weakened the enemy at range before retreating to the rear of the line, the Hastati took the brunt of the enemy attack, and the Principes would rotate in if the Hastai couldn't break the enemy. The Triarii were mostly just there for threat and as a final buffer if all else failed, and cavalry was primarily used to protect the legion's flanks.
I've always just gone for Principes as I like uniform armies and have always seemed the better unit until reforms to me.
I don't even really bother with Triarii even though they are a solid unit as I like the extra pilum's instead and Principe hold the line for me more often than not.
That's not how civil wars start in Rome 2. Unless your using a mod to change the loyalty.
Mostly because people like to play historically. If you don't care about that Socii Extraordinarii are better than both Principes and Triarii and even the early legion units. As far as I'm concerned the Hatsati are just garbage and not worth recruiting.
- Principes (3X)
(When infiltrating walls start the first wave with a pair of Hastati, then one Hastati and one
Principe)
- Skirmishers Velites (4x)
- Shock Cavalry (2X)
- Citizen Cavalry (2X)
- Balista (1X)
- General (1X)
4 Triarii
5 Principes
4 Equites/Auxiliary Cav
4 Ranged infantry
2 Ballista
Stand your army still for a turn and it fortifies. If it's attacked, it will have deployable defences. You could have googled that answer.