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All members of a disloyal faction that secedes will secede with them. If you want to change that, you can use a couple different family actions to pull them into your family.
If you remove all disloyal faction members from command, or you only use your own family, the game will auto spawn one army, usually a 20 stack army, and if it's a big civil war at least one much smaller army. This 20 stack is often absurdly powerful, usually holding multiple tier 4 units. Roman civil wars can and will have marian reform units even if you haven't researched it, as an example. And yes, if you give a weak army or two to disloyal factions it will prevent the 20 stack from spawning.
The better way to deal with it as I'm sure you know is to simply not have a secession or civil war. Very do-able barring the most absurdly bad faction traits.
Yeah I wasn't paying attention to loyalties after my warning and must've forgotten to renew my secure loyalty payments and hadn't done a manual save in a number of turns but I'm pretty sure the Carthage landowners family had positive loyalty, while the Magonid and Hannonids families were high negative loyalty and slightly negative loyalty and my overall chance of a civil war triggering was like 10%. The Magonids were my fleet family that was all admirals, I know the family effect doesn't carry when they aren't the chosen player family I just did it for organization and because I didn't have enough Barcids to be admirals. I'd started to shift the Hannonids to just frontier guard duty and focus the Barcids on campaigning for levels and gravitas since my family influence had dropped too low to even try to change to empire, but just racked up too many negative loyalty factors and jumped into level VI Imperium.
So a civil war could be as little as one family if the other two have positive or high positive loyalty? I think I'm still going to trigger a civil war when trying to convert to an empire, just because I don't really want to save up and spend twice the 10,000 gold using all my family members loyalty boosting actions to keep the other families loyal with the -30 loyalty hit. But I do want to try and manipulating the betrayers into failing by giving them weak armies garrisoned in their territories with my Barcid elites stationed on hand to deal with them. Plus I heard you stop getting negative family events after a civil war.
Yes, admiral and general loyalty is tied to the party they belong to.
You can only field armies and fleets commanded by ruling party members. There are two downsides to this:
1. You're more likely to get secessions and civil wars. If you win battles with an army commander by a rival party member and if you promote them, their party will be more loyal (avoid letting this commander get killed if you can - that can cause a bit hit to loyalty).
2. When you get secessions and civil wars, the break-away faction will get armies with elite units, even if your faction couldn't normally recruit them yet. For example, House Papiria broke away from my Roman Republic recently. Members of the House commanded two armies (which joined the break-away faction), but this was an influential House (they controlled 31% of the Senate), so an army of Praetorians spawned as well.
Yes, it's a good idea to put forces led by loyal commanders near provinces controlled by break-away parties. I did this and have already recaptured some of the lost regions.
There are lots of ways to reduce the risk of break-away parties, including political marriages and diplomatic missions (which are intrigues on the family tree), loyalty edicts (in provinces controlled by rival parties), attaching a dignitary to an army commanded by a rival party member (and giving the dignitary the advisor skill when they level up) as well as the secure loyalty button (which you mentioned).
You can hover your mouse arrow over their loyalty score to see the reasons why they're loyal or disloyal, and hover over the rival faction's traits to see what they'd like you to do (such as get treaties with factions of a particular culture or conquer regions). If they have two or three 'red' traits (where you get a penalty to loyalty rather than bonus when the conditions are met), you might want to arrange a secession (at a time which suits you) - initially they'll disappear from your politics screen and sooner or later a new party will emerge - the new party might have better traits.
I'm sorry if I'm telling you things you already know. Good luck!