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its basically an irrelevant feature in most cases.
More often than not, conquest is a better idea. But if you play on VH, or have certain hardmode mods (like really aggro AI) they can be incredibly helpful. They are just next to useless in a military sense most of the time.
Like , for example , in my Spartan campaign I pretend that the daughter I adopted at the start was actually a Scordisci girl. So I play nice with the Scordisci as long as I can , and then vassalize them when they get too uppity.
I also like to preserve Greek culture factions.
My Hoplite - based army really doesn't want to have to deal with one of those cavalry archer Crimean nomad armies. So turning the Black Sea into a Cimmerian ~ Colchis client state preserve and a Greek lake is a desirable outcome.
Likewise , a surviving Etruscan culture in Sardinia doesn't exactly hurt my feelings , or a Sicily and western North Africa under Syracusian control.
I don't mind a Seluecid remnant dealing with things in the far East , or a Magna Gracia dealing with Iberia and Gaul. I still wind up with a Greek world , but a Greek world where I don't have to manage or control everything.
If you LIKE micro management headaches , then Client States can certainly serve that purpose. If the AI is dumb , then Client States seem twice or three times as dumb.
Like , for example , your client state marches three states away to attack a faction three times its size , instead of attacking the rag tag little army of rebels next door which would give them control of an entire province. Grrr.
As someone already pointed out , you can levy exotic troop types from client states but not at fancy mercenary prices.
Here again , though , Client state stupidity can be a factor.
As Athens I vassalized a Sparta with both Sparta and Crete under its control. But I couldn't Levy Spartan Hoplites or Spartan Pikemen from my puppet , because in both states a skirmisher , not a hoplite , barracks had been built , and client states are notorious about not re - purposing buildings . And Sparta never did turn one of those barracks into a hoplite barracks.
If you want a specific troop type from your client state , or you want your client state to build , say , exotic temples you can't build , then the thing to do is conquer the state , raze it or loot it , build the type of building you want , say a hoplite barracks , or a first level temple , march your troops out , let the rest of the slots revert to slums , deliberately provoke a rebellion.
Let the faction re - emerge as rebels , let them take the province , then conquer the province again , and vassalize.
Like I said , if there is already a base level temple there , they will upgrade the temple. If you build a hoplite barracks , they will keep the hoplite barracks / upgrade it.
But , without your leading them by the nose in this way , they are likely to build really stupid stuff.
Anyways , I obviously have a love / hate regard for client states . :)
"ah they attacked the wrong guy hehehe suckers"
It's much harder to get a vassal through diplomacy than in Shogun 2 where the AI would sometimes agree to become your vassal for no immediately apparent reason, but it occasionally happens where it's easier to simply force someone to become a client state rather than try to attack them. It's really rare that this is the case though.
Sometimes the public order concerns due to differing cultures aren't worth trying to deal with, making it easier to simply get a client state and a trade agreement rather than spend money and troops trying to get a public order problem under control over the next 10 turns.
Levying troops, especially for Carthage since they have a limited unit roster. This is the only way to get Cretan Archers.
Buffer zone. A single settlement faction can usually defend itself with a bigger army than you can spare to defend it, so leaving them between you and a potentially hostile faction can give you some breathing room to deal with other things.