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But honestly, usually when this happens to me it's because I've constructed buildings that have finished where I didn't notice or forgot to counter the huge food cost attached to that building. Especially late game where the top tier buildings are expensive and I'm managing several provinces.
my conquest was followed by a lot of expancive construction projects in the occupied cities.
While at it, i could use some tips on how to become an empire (switching from a republic)
Try the Provinces viewer. It's just above the minimap on the campaign, one of the four tabs. It allows you to see which provinces are gaining/losing food, money and public order. Really easy way to see which of your provinces is an issue.
but for example, what is "positive loyalty"? is there even a thing such as negative loyalty?
and how do i enshure that?
Political actions like sending diplomats will lower loyalty of all parties, as will promoting your own party members. To counter that you can use other parties members as generals and win battles with them, and also promoting them when possible.
Sorry if my explanations are hard to understand, but English isn't my first language.
The other way you can go deficit is if you conquer a province that they AI was running at a deficit because they had food surplus elsewhere (or maybe they get bonus food) so you now need to supply that new area.
On the politics screen of the faction menu there will be an icon with a number beside it in the boxes of each rival party. Positive loyalty means that number is in the positive, ie it will say 6. If the party has negative loyalty it will say -6 instead as an example. To become an empire all other parties must be at least 1 loyalty (or zero, I'm not sure).
To raise loyalty, winning battles with generals of other families, giving promotions, or assigning them to political missions, which are on the bottom right of the menu.