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Well, it's a sandbox game so sometimes Rome grows big and sometimes they die early, just like every other faction.
That said, I think this is the mod you're probably after:
https://steamcommunity.com/sharedfiles/filedetails/?id=233589292&searchtext=guaranteed
Haven't used it myself, but it's the one I usually see people talking about.
Hope that helps.
All the Best,
Welsh Dragon.
Hey thanks for your time!
I've tried this mod and it didn't make Rome stronger... :(
Thank you very much! I have downloaded the mod and I will try it out now :)
1. The mod is active because I picked Rome to see if they really got the money, they got around 90K per turn
2. +25 turns in the game and Rome is getting eaten by minor factions :(
Geez... If you need that kind of a boost maybe Rome isn't the game for you, really.
NOTE: I love Rome II. Totally suck at it and the AI hands me my ass regularly even on normal but the very idea of playing with a mod like the one described above...
Seriously: Why bother? I just don't get why anyone would do that?
If new players are having issues crank the difficulty all the way down to the least difficult there is (that's why there are varying degrees of difficulty). Spend a few games learning the basic mechanics, trying different strategies, fighting battles at the tactical level and learning the plusses and minuses of each unit type. Get comfortable with the game and when one is confident they've learned enough to move on then up the difficulty level. It will take time to do but it will be worth it. Playing with a CHEAT mod renders any successes meaning less.
I think you've misunderstood the question.
Gataarius isn't looking for a mod to make Rome more powerful when they play them.
They're looking for a mod to make Rome more powerful when the AI plays them.
They basically want a dominant Rome to fight against.
I agree that it's better to learn how the game works than mod out difficulty, but that's not what's going on here.
All the Best,
Welsh Dragon.
Exactly, Welsh Dragon.
I want to play AGAINST Rome, but giving them more money doesn't seem to make them expand more.
Ah, that reminds me. Try using this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1512624896
The AI has a cap on how much it can spend on units each turn, so they may be getting bottlenecked even with the increased money. If so, this may address that.
You might want to take a look at his More Aggressive AI and Very Aggressive AI mods.
All the Best,
Welsh Dragon.
I did misunderstand then. My apologies Gataarius...
My advice find a sub mod that does what you want then come back and try our overhaul when your ready.
The units from this mod Rome AI will recruit and will make a big difference for Rome vs other AI factions:
https://steamcommunity.com/sharedfiles/filedetails/?id=276474000
So in combination with the Aggressive AI mod or more armies mod, you should see Rome dominate her neighbors.
The mod is supposed to provide playable factions a bonus against minors, but I'm not seeing it at all, actually, it's the other way round.
I have tried these mods combined:
* No unit upkeep for Rome only
* 50.000 per turn for Rome
* Rome is allowed to spend unlimited on armies
* More aggressive AI
* Guaranteed Major Faction Empires
Result: Rome still got eaten by their minor neighbours.
+ they had two generals walking around without troops in their army. The army consisted of solely the general. Weird..
Now I will try to add this mod:
If that doesn't work, then I will have to try Wars of the Gods overhaul and get used to all the changes:
Thanks for all the help guys :)
I'll update y'all soon!