Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DEI, how to stop rebellions?
While I try everything to keep the people happy, the AI has 100% happiness, green face, no matter what building, I thought administrators (agents) were suppose to control the public order but it doesn't change a bit, can someone help me? I can't move from the conquered regions even after 50 turns after Ive conquered them.

I also realized that the ai has the 100% green face instantly after conquering a region, WTF?!
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Showing 1-9 of 9 comments
BRAN MAC BORN Oct 3, 2021 @ 2:12am 
Maybe use another mod.
UltimateTobi Oct 3, 2021 @ 6:16am 
In DEI, armies and fleets do not provide public order for the player, quite the opposite; they incur public order penalties.
You can search for No PO Garrison on the Workshop and find the official submod that disables that "feature" (i.e. returns it to vanilla behavior where armies and fleets provide public order when garrisoned/docked).
Aristoxenus Oct 3, 2021 @ 8:24pm 
Originally posted by UltimateTobi:
In DEI, armies and fleets do not provide public order for the player, quite the opposite; they incur public order penalties.
You can search for No PO Garrison on the Workshop and find the official submod that disables that "feature" (i.e. returns it to vanilla behavior where armies and fleets provide public order when garrisoned/docked).

But does that mod would remove some of the garrisons and make the garrison smaller? In most of my towns the rebels happens whatever there are a large, small or no army at all. I was looking for a DEI mod to make the population happy but there doesn't seem to have one. I want to be able to field my armies and go conquering, not letting as patrols only
YamatoPower9000 Oct 4, 2021 @ 5:30am 
Armies got patrol stance. Otherwise I use additional mod that doesn't reduce PO when armies located in settlements.
F-22 Oct 4, 2021 @ 6:50pm 
You can use generals and admirals to help manage public order, in order to not incur the public order penalty for army just leave the general/admiral unit by itself sitting in a city/port and they will act as a governor and will rank up over time.

I would then focus on the public order and taxes traits for these characters. I usually use people of other factions in politics to fill out these armies and rarely use them in actual combat. You can also give ancillary traits that further boost public order and commerce to these characters.

For full armies not doing anything and (I stress) not in ANY imminent danger, you can set them to patrol stance, I don't recommend doing this if the army is near a border or within marching distance of an enemy army as you could get ambushed on the end turn if a faction decides to declare war.

Next you'll want the public order bonus culture/religion building, you'll want at least 1 per province unless your culture is dominant and public order is good from another building like the theater.

Another issue with public order can come from slaves, they can make you money but at the cost of public order. If you own the whole province you can use the "sell slave" edict to reduce the amount.

Lastly if you have a lot of money you can use the wives of your political characters to host games which will temporarily boost public order (might save you if you're about to have a rebellion with no army nearby). As you grow larger the wives of characters once at max rank give you -1% empire maintenance per wife so this is a good long term practice.

Last edited by F-22; Oct 4, 2021 @ 6:55pm
TyborPL Oct 5, 2021 @ 11:54am 
1) Train some generals as governors by giving them bureaucratic skills that increase public order and culture conversion.

2) Have some dignitaries that do the same as above.

3) Build temples in newly conquered lands for conversion and public order bonuses.

4) Try to capture whole provinces so there is no other culture pressure in regions that you don't own.

5) You can exempt a province from taxes in a brief period of time to regain public order.

6) Kill all enemy and neutral agents on your lands.
Last edited by TyborPL; Oct 5, 2021 @ 11:59am
In DEI, you can garrison a city with a General as a single unit to act as a Governor. This won't provide a PO debuff and will give it a very slight rise as well as increasing taxes and having other benefits. Stack these governors with traits and retainers that increase PO.

Also you want to Raze settlements that you take as this is the best way to get good public order and faster culture conversion after taking a new region. You do lose out on money so looting can be done sometimes, or if you want to trigger a rebellion (e.g. if you don't plan on expanding anywhere else for the time being and keep an army in the area)

Once you get to 6-8 provinces and have correctly built them up (I tend to focus on agriculture, especially in early game) you'll have more money than you know what to do with, and if you've razed new areas, added governors, dignitaries and champions, as well as exempting new regions from tax for a while, your public order will be stable.

It took me a good few run throughs to get the hang of everything, but now I've got a campaign where I have 16 provinces, an income per turn of 40k and a bank reserve of 350k with almost every province 100 PO.

DEI is very much about stacking smaller buffs and bonuses and minmaxing certain agents/governors/regions, while maintaining a general balance across your empire.

hope this helps!
Scouten Jun 14, 2023 @ 3:37pm 
Originally posted by Kelly from the fish shop:

DEI is very much about stacking smaller buffs and bonuses and minmaxing certain agents/governors/regions, while maintaining a general balance across your empire.

hope this helps!

pretty much this. you want to be as tall as possible
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Date Posted: Oct 2, 2021 @ 9:04pm
Posts: 9