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Part of the difference is not only that the AI gets an extra boost, you also get an extra penalty.
But later on that extra boost to the AI can make it a bit more fun, could also be more of a grind..
Diplomacy will work, but marginally less than on hard, and more so than on normal.
Iirc there is a youtube video explaining the difficulties in Rome 2. It is all pretty well done, I personally am just not that big a fan of giving the human penalties instead of giving the AI a bit more cheats.
I see 'Difficulty / Difficulty' mentioned a lot on the Rome 2 forum and it made sense in the Rome 1 days because you had Game Difficulty and Battle Difficulty. But in Rome 2 they're combined into a single difficulty. I get quite confused why the whole " / " remains.
496 hours. I'm assuming you have at least a basic grasp of the essentials by now (sarcasm). What are you worried about? Give it a try. Legendary isn't that hard, just annoying. The AI is as stupid as ever, it just spams a lot more and gets buffed.
Currently with all these extra resources factionwide bonuses, all the manageament aspect of the game are pretty much gone.
I really don't know how someone could find it difficult currently, on any difficult.
Once you begin a campaign you can go to options and change the battle difficulty from the setting you chose at the start allowing you to have a 'very hard' campaign and 'normal battles'
Topic: I'd give hard a go if you like remember that it changes things you may not expect like I think there is a -10 party loyalty penalty applied across the board which is quite significant. Also in battle the AI will get some buffs to morale and possibly other stats so you may find unit matchups you expect to go your way end up going belly up.
If you want a tougher campaign with more AI aggression and armies but not the in battle buffs make sure you go to options and tone battle difficulty down to normal.
As the other poster states, it isn't even that much harder. Just expect more aggressive AI and more AI agent spam. I guess the hardest part of legendary difficulty is the public order management and the new political parties traits. If you know basic strategy and use agents efficiently you should have no problem
Ah I see now I have battle difficulty on very hard it seems which matches the campaign difficulty I selected. It explains why a unit of Libyan Peltasts (barefoot peasants with javelins) can survive being boxed in 360 by 3x centuries of crack Evocati... Was wondering why it seemed a bit ridiculous.