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We might want a barracks in every province (there's no need for a barracks in every region, except perhaps in a border region), but it doesn't have to be the top-tier one everywhere. The same thing goes for other food-consuming buildings like temples.
Which faction are you playing? Some factions have temples or other buildings which produce food. Skye's tips on food might help: https://www.youtube.com/watch?v=i7QSEnu8DxE
Yes, cavalry generals are squishy, especially if you're Rome or Carthage (using a non-elephant general).
Poeple's experiences of sluggish and clunky play varies. Older games look sluggish and clunky to me, as I'm used to newer ones I wonder if turning down the number of piexels in the display (in advanced graphics options) or reducing the unit size and graphics quality would help?
I'm surprised that you say that battles take forever. I've seen a lot of people complain that the battles are over too quickly.
Battles are not that difficult even on legendary.
Managing your buildings is key, you do not need to construct high tier builidings that have negative bonuses in every province.
I normally have many legions and manage my food supply to be fine, even using mods like Divide Et Impera.
Etc Etc
it is VERY VERY easy to manage food and public order up till at least very hard(can't say for legendary as i don't play on that) and this is coming from a Suebi player who builds the most food hungry temples in like EVERY single slot so i can manage very high taxes the entire campagin
Well it's a good thing food isn't a problem then, it's so easy to have enough i'm honestly amazed that you have problems with it, also Medieval 2 is the clunkiest Total War game by far, i mean you can't even properly place your units on walls or in a city...
If you handle building in this game as you would in earlier games (e.g. M2:TW) and just build everything you can everywhere, you will get food and probably public order problems.
You are supposed to take your time and build things a) in a way that will create balance and let you exploit resources and b) so that they are well-placed in terms of your strategic needs. I love the older games, too, but this is one of the ways Rome II does it better in my opinion.
And build farms and your economy based on what culture you are or what regions you have. You can get like +300% income for farms or culture buildings or industry buildings if you manage it well, money and food really aren't a problem if you just build your things wisely.
ps: yes battles are long, they're supposed to be. Legions and hoplites could fight for extended periods. Also get some high tier melee cav like Aspis Companion Cav and you'll start wrecking things.
The irony is that "too fast of battles" was a very common complaint by players when the game first launched. Eventually, CA made some changes that made battles, apparently, a bit longer, so that complaint isn't as common as it once was. Still though, few of my non-siege land-based battles take longer than ten minutes total or longer than five minutes once engaged. So, what really is a "long battle", or a "short battle", to most people?
They're (2 region provinces) a waste of an edict and you can't stack as many +% income or even get as much flat income from buildings compared to 4 province regions (who should be your economic piggy banks).
Doing this allows to squeeze every penny out of large provinces and even allow you to properly feed military provinces.