Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
In real life, they were obsolete against infantry with shields and swords. A legionnare would just use his shield to get under the line of pikes and bam, the pikeman gets a gladius in the chest.
Back in the early days, Rome 2 treated the pikes accordingly. They were good against cavalry, but all they did against infantry was keep them at bay for a short while. Eventually the infantry would get through the pike line, the pikemen would have to switch to swords and then they get wiped out.
But people didn't like that, because they remembered how awsome pikes were in Rome 1. So they patched the pikes and made them far more lethal. Now, pikes are guaranteed to wipe out anything that hits them from the front - even top tier infantry.
Players are an entirely different story. Any reasonably competent player will do everything in their power to NOT engage the pikes from the front, and will shoot all or most of the ammo in their army at the pikes before engaging if they cannot easily flank. This includes the precursor javelins and pilla that many melee and spear units get. Very few players can pull off using pikes effectively in field battles because of this.
This would work great against the AI, though you can wreck an entire AI stack with as little as three or four pike units in the center of your army as the AI really is that bad. Again, players are a different story though. That would only work against the inexperienced ones.
That isn't true, it is just most people don't know how to use them effectively within the game.
Having the pikes sit there in a line deployed waiting for the other player to charge into them, only to slowly advance (possibly haphazardly, creating flanking unit sized holes in the line) when they come under heavy fire is not a good use of pikes, but the vast majority of pike users play them like that anyway because real life that is similar to how it was supposed to work.
I do use pikes as a micro intensive killing force in multiplayer to good effect, but It takes the entire rest of my army supporting and protecting the things for it to work well and so I limit it to no more than three pike units per army that uses them. That way even if they fail in some way it hopefully isn't the end of the battle for me as the other 17 units still have a chance to win their respective engagements.
The macedonian phalanx was practically unbeatable from the front.
Why else would have greeks and persians lost against them? Their soldiers had shields aswell.
The romans only won against the greeks and their pikes because they were more mobile thanks to their "checker board formation" which allowed them to flank the pike formations.
Also the greeks were busy with the persians in the east and couldn't send reinforcements to deal with the romans.
Macedon and most of Alexander states loses because their leader was too heroic with their cavalry, often leaving the army to do a cavalry charge, leaving the pikes to fend for them self.
In the other hand, Roman general are more strategic, staying in the army and directing commanding the troops, their captains are also more flexible due to the manipular system, allowing them to do what they can to achieve victory.