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Dunno if that'll help anyone else, but it luckily and finally worked for me.
[EDIT] - Had it complain about something else when I tried to run it after it finally downloaded. I exited and restarted Steam and it ran fine.
Compression. Its a thing.
Total War: Rome 2 patches don't just involve downloading data, they involve rebuilding pack files. This system means that players don't have to download a huge patch every time CA wants to update the game, but players need a lot of storage space for the process and is dependent upon how fast the system can rebuild the data.
What happens is that Steam downloads the small patch file, 19MB today for me, then copies data from all of the files the patch affects into Steam's "downloading" folder. These are going to be pack files, launcher files, the main executable, whatever, and they are going to take a lot of space, over 30GB for me today. For example from only the pack files, with the DLCs that I have licenses for, these files were copied today:
boot.pack, data.rome2.pack, divided.pack, gaul.pack, greeks.pack, invasion.pack, local_en.pack, local_en_shared_rome2.pack, models_rome2.pack, models2_rome2.pack, models3_rome2.pack, movies_rome2.pack, music_en_shared_rome2.pack, music_rome2.pack, punic.pack, sound_rome2.pack, terrain_rome2.pack, terrain2_rome2.pack, terrain3_rome2.pack, tiles_rome2.pack, tiles2_rome2.pack, tiles3_rome2, and tiles4_rome2.pack.
By using the "downloading" folder, Steam integrates the changes made by the small patch file into the old files that the system already has and finally pushes the new versions back into the "steamapps/common/Total War Rome II" folder.
So, as we can see, this download system means that only a small amount of download data is needed to patch TW:R2, but PC systems need nearly the entire size of the game in spare space and time for the PC to read/write all of that data a couple of times to process the patch. During the patch process, if you look at the patch screen, you'll see that the network activity graph is only active for a very short time, but the disk activity graph is active for a long time. The faster the disk/CPU, the shorter the time that'll take.
I hope that this explains what happens in these patches and why they take far longer than the file size seems to justify.
Restart Steam again, and if it doesn't work then, I suggest contacting CA/SEGA for support.
Read my earlier reply to find out why.