Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

View Stats:
spotemgottem Aug 21, 2018 @ 5:05pm
How to increase influence?
I have 53% influence, however I have so much gravitas. The other factions have around 20 combined, and I have around 300 gravitas, but I'm not gaining any more senators or influence.
< >
Showing 1-15 of 19 comments
Charles XII Aug 21, 2018 @ 6:45pm 
I might be wrong on this, but my experience is you only need to gain influence (65%) to convert your realm into an Empire. Once you've achieved that you can let influence slide and in fact you have to because you need to share power with other factions to avoid civil war and secession. I must add I haven't played under the ancestral update system so don't know if that's changed yet. You'll notice during a civil war / secession your influence jumps to 80%+ because other factions have been purged and you are automatically dominant. You need to use that dominance to convert your realm to an empire as influence drops quickly once its over.

After that in the old system your influence only really grows once you reach Imperium Level 7. But since you could win the game before that level it didn't seem that important to increase influence if you were already an Empire (and you don't lose Empire status even if your influence drops back well below 65% after you've become an Empire). After that, maintaining harmony with other factions is more important and that means shedding influence.
Last edited by Charles XII; Aug 21, 2018 @ 6:47pm
Comander-07 Aug 22, 2018 @ 12:37am 
Originally posted by Charles XII:
I might be wrong on this, but my experience is you only need to gain influence (65%) to convert your realm into an Empire. Once you've achieved that you can let influence slide and in fact you have to because you need to share power with other factions to avoid civil war and secession. I must add I haven't played under the ancestral update system so don't know if that's changed yet. You'll notice during a civil war / secession your influence jumps to 80%+ because other factions have been purged and you are automatically dominant. You need to use that dominance to convert your realm to an empire as influence drops quickly once its over.

After that in the old system your influence only really grows once you reach Imperium Level 7. But since you could win the game before that level it didn't seem that important to increase influence if you were already an Empire (and you don't lose Empire status even if your influence drops back well below 65% after you've become an Empire). After that, maintaining harmony with other factions is more important and that means shedding influence.
terrible advise, outdated and terrible even before.

So first: Influence gives you MASSIVE boosts on nearly everything, public order, troop moral, tax income, science. I believe before 40% you even get a malus on such stuff, so be aware.

The point abiut civil wars was kinda true (but why would you give a ♥♥♥♥ if they dont have any good armies) under the old influence only system (and I kinda liked it, even if I never had one and only ever used members of my own party)

Now however loyality is key to avoid civil wars. But you can also provoke them to flush them out. The important thing here is, they only revolt in the regions they own. So you can simply put an army on stand by and never use their members, or never give them an army in the first place (you can also simply delete their armies before they revolt... GG CA)

Im not that sure about the politics system, but to answer your original question - You can gain personal gravitas by sending your members on missions (bottom right inthe family tree has 24 options) marry etc. Most importantly however simply kill enemy armies and conquer their ♥♥♥♥. The better the victory the more gravitas you get. If you are an empire you can also purge other parties and reduce their influence which in turn increases yours. Not that good however because they will hate you for it and the influence gain is minimal.
Last edited by Comander-07; Aug 22, 2018 @ 12:39am
Charles XII Aug 22, 2018 @ 1:20am 
Originally posted by Comander-07:
terrible advise, outdated and terrible even before.

You're wrong on several points and you're mixing up gravitas with influence which aren't necessarily the same. Gravitas is simply a character's status and standing; influence is the %age of nobles who owe their loyalty to you and that may be decided by several factors most of them beyond your control. I haven't played under the new system and while there are many new elements I suspect the basic mechanics and principles remain much the same.

Some of the things you advise are simply impractical. You CANNOT stop giving other parties armies you have to recruit new armies and sometimes they are the only ones available. if you end up with NO candidates at all then you're in big trouble. You must share power and that means mathematically having less influence yourself. In addition each time you recruit a member of your own party you suffer a loss of influence -5 to -15% so if you only recruit your own party members your influence will keep falling.

Holding back armies to deal with potential civil wars and secessions is also ridiculous if you're being attakced by other factions you simply don't have the luxury at least I never did in Legendary.

It's better to integrate other families and share influence with them and only provoke a civil war when you know you can win and control it. Only then does it make sense to place an army near their provinces. I prefer to sacrifice inluence in return for interal harmony and concentrate on external enemies. After I became an empire, civil wars became steadily less common and I stopped worrying about influence and it had no effect on my performance or the outcome.
Last edited by Charles XII; Aug 22, 2018 @ 1:35am
Comander-07 Aug 22, 2018 @ 4:30am 
Originally posted by Charles XII:
Originally posted by Comander-07:
terrible advise, outdated and terrible even before.

You're wrong on several points and you're mixing up gravitas with influence which aren't necessarily the same. Gravitas is simply a character's status and standing; influence is the %age of nobles who owe their loyalty to you and that may be decided by several factors most of them beyond your control. I haven't played under the new system and while there are many new elements I suspect the basic mechanics and principles remain much the same.

Some of the things you advise are simply impractical. You CANNOT stop giving other parties armies you have to recruit new armies and sometimes they are the only ones available. if you end up with NO candidates at all then you're in big trouble. You must share power and that means mathematically having less influence yourself. In addition each time you recruit a member of your own party you suffer a loss of influence -5 to -15% so if you only recruit your own party members your influence will keep falling.

Holding back armies to deal with potential civil wars and secessions is also ridiculous if you're being attakced by other factions you simply don't have the luxury at least I never did in Legendary.

It's better to integrate other families and share influence with them and only provoke a civil war when you know you can win and control it. Only then does it make sense to place an army near their provinces. I prefer to sacrifice inluence in return for interal harmony and concentrate on external enemies. After I became an empire, civil wars became steadily less common and I stopped worrying about influence and it had no effect on my performance or the outcome.
Gravitas directly influences the influence level a party/family has though.

Pls stop posting here if you dont even play the current version of the game.

Because you totally can ignore the other families and dont need to make them generals or give them armies alsoyu no you must NOT share power thats total BS. Do you even play this game? Are you sure you are on the right steam page?

You get a vast amount of characters since you can always marry them. If one of them dies you can marry again. You even get additional charatcers randomly to your party (no need to adopt) which can marry again. You basically get more characters than you can manage.

"In addition each time you recruit a member of your own party you suffer a loss of influence -5 to -15% so if you only recruit your own party members your influence will keep falling."

this is total BS. Completely wrong.

"Holding back armies to deal with potential civil wars and secessions is also ridiculous if you're being attakced by other factions you simply don't have the luxury at least I never did in Legendary. "

its ridiculous not to do it. Since you dont even play Rome 2 let me tell you (again) how it works. You can gather influence like crazy. Influence is important and gives you HUGE boosts. Aside from traits of the other parties it does not at all affect the likelyhood of a civil war. Loyality does.

You can directly see the amount of loyality other parties have and also the %chance for a civil war. You can bring it down by political actions which gives you time to prepare an army. Im not saying that you have to keep a full stack near their provinces all the time. Just be prepared to reclaim lost territory.
You can delete the army of the party which will rebel next turn. Just like that. No downsides to this. (its abusable thanks again CA)

Personal gravitas does not matter all that much. You have way to many characters. if your 500 gravitas general dies you dont instantly drop to 20% influence.

@OP dont use other families generals. You your own to conquer and kill. thats the easiest way. Or simply purge them when you are an empire. You are protected from civil wars for the first 20 turns. Thats enough to get to high levels.
Charles XII Aug 22, 2018 @ 6:10am 
Two statements from your last post, totally contradictory:

Gravitas directly influences the influence level a party/family has though...

Personal gravitas does not matter all that much. You have way to many characters. if your 500 gravitas general dies you dont instantly drop to 20% influence.


So it doesn't but then it does? I'm sure the poster really understands how to improve influence having you read your two abusive rants.

You actually concede most of the points I made and then tell me I'm talking rubbish. I already told the original poster that a civil war will result in a boost in influence but that's not exactly a way to win the game.

Once again you're mixing concepts. Loyalty of parties does not always equate with influence quite the opposite. You can also have high gravitas without the same level of influence it also depends on what the other parties have. As I said other factors play a role over which you don't necessarily have control. Sometime you have to sacrifice influence to gain loyalty and vice versa.

You are clearly a major league bullshitter and obnoxious to boot. I doubt you've ever played beyond Normal difficulty and probably struggled with that. I play on Legendary and have won four campaigns including DLCs so I think I know what I'm talking about.

I think you'e proven that any discussion with you is pointless not to mention deeply unpleasant. Too bad people are so insecure about their own knowledge and competence in a game they resort to abusing others who are clearly more knowledgeable than they are.

Fyi I can post where I like. I think it's you who is playing the wrong game or maybe you modded it to make it easier for you?
Last edited by Charles XII; Aug 22, 2018 @ 6:14am
Comander-07 Aug 22, 2018 @ 7:26am 
Originally posted by Charles XII:
Two statements from your last post, totally contradictory:

Gravitas directly influences the influence level a party/family has though...

Personal gravitas does not matter all that much. You have way to many characters. if your 500 gravitas general dies you dont instantly drop to 20% influence.


So it doesn't but then it does? I'm sure the poster really understands how to improve influence having you read your two abusive rants.

You actually concede most of the points I made and then tell me I'm talking rubbish. I already told the original poster that a civil war will result in a boost in influence but that's not exactly a way to win the game.

Once again you're mixing concepts. Loyalty of parties does not always equate with influence quite the opposite. You can also have high gravitas without the same level of influence it also depends on what the other parties have. As I said other factors play a role over which you don't necessarily have control. Sometime you have to sacrifice influence to gain loyalty and vice versa.

You are clearly a major league bullshitter and obnoxious to boot. I doubt you've ever played beyond Normal difficulty and probably struggled with that. I play on Legendary and have won four campaigns including DLCs so I think I know what I'm talking about.

I think you'e proven that any discussion with you is pointless not to mention deeply unpleasant. Too bad people are so insecure about their own knowledge and competence in a game they resort to abusing others who are clearly more knowledgeable than they are.

Fyi I can post where I like. I think it's you who is playing the wrong game or maybe you modded it to make it easier for you?
they dont contradict each other, both are true. Gravitas gives you influence, buts its not important to micro manage character personal gravitas

But yeah Im sure OP is up to date with your wrong advise, from someone who doesnt even play the current version. You dont even know what civil wars after ancestral are.

I never said loyality equals influence. I said the opposite. The two arent connected (except for a certain trait). You probably dont even know what loyality is. better stop wasting our time here and update your game.

"As I said other factors play a role over which you don't necessarily have control. Sometime you have to sacrifice influence to gain loyalty and vice versa." a Mix of No and irrelevant. You have absolute control over everything. use it

you dont ever sacrifice influence at most some gravitas points for political actions.

"You are clearly a major league ♥♥♥♥♥♥♥tter and obnoxious to boot." - the guy who admitted he doesnt even play the current version and still wastes our time here
"I play on Legendary" goOOooOood for you and very relevant to OPs question.
"so I think I know what I'm talking about" which is the problem here, you think you do while you admitted you dont even play the current version

YOU DONT EVEN PLAY THE CURRENT VERSION

So why are you not a little tiny bit self aware and stop posting here when you give the worst advise possible.

@OP he doesnt even play the current version of the game and Influence was always very important. You gain the most by conquering and winning with your own factions generals/admirals. Dont give the other families troops and they cant do anything to bother you.

@the dude who doesnt even play the latest version of the game - I can explain to you in detail how the system works if you want. Im not 100% certain about all the political options, some seem random, but you can send other families members on diplomatic missions, which boosts your loyality and they dont necessarily gain anything from it. Its not even unlikely for them to get killed. Which is why personal gravitas is not important, since you dont loose all the influence, even in a 1 member party, when the 500 gravitas dude dies and gets replaced by a 20 gravitas brat.
Last edited by Comander-07; Aug 22, 2018 @ 7:34am
Charles XII Aug 22, 2018 @ 8:03am 
Someone who can't even spell advice properly should not be giving it. If OP is any the wiser after yet another contradictory rant then he has my respect. If you are going to give "advise" at least make sure people can understand what the hell you're saying if even it is ill informed BS. Fyi I am playing the current version but I'm playing Caesar where the political system is less important. But as I said the mechanics are essentially the same even if there are new options which you admit you don't even know.
Comander-07 Aug 22, 2018 @ 9:14am 
Originally posted by Charles XII:
Someone who can't even spell advice properly should not be giving it. If OP is any the wiser after yet another contradictory rant then he has my respect. If you are going to give "advise" at least make sure people can understand what the hell you're saying if even it is ill informed BS. Fyi I am playing the current version but I'm playing Caesar where the political system is less important. But as I said the mechanics are essentially the same even if there are new options which you admit you don't even know.
good to know you are a 12 year old troll. you know, once you start correcting grammar you lost.

And you are the one who said you dont play the current version. I know whats up.

I offer you my help again, because you seem to need it.

And thanks for bringing this discussion off topic.

Last edited by Comander-07; Aug 22, 2018 @ 9:19am
Charles XII Aug 22, 2018 @ 9:44am 
People who respond in the way you do normally do so out of a deep sense of inferiority and insecurity and reading back your incomprehensible posts I can see why you would feel that way.

You have a mental age of 12 or less with a level of literacy level that would embarass a six year old and you think you are qualified to give "advise." You took it off topic when you became abusive with your first post. Surprised they tolerate people who are as ignorant and obnoxious on these forums. Hopefully not for much longer.
Last edited by Charles XII; Aug 22, 2018 @ 9:54am
Salty Nobody Aug 22, 2018 @ 10:16am 
I'm not even sure how important influence is anymore in some cases. If you are trying to avoid civil wars altogether the actions needed to keep the chance below 0 for an entire game seem to be mutually exclusive to having a high influence, at least until the late game when imperium, some buildings and maybe techs are giving influence.

I know the bonuses from having a high influence are noticable, but so are the bonuses from having many promoted characters across multiple political parties. Which is a better bonus depends on the turns per year and how long the characters will live.

For the grand campaign though there is the coveted Empire. While for something like RotR I would say ignore influence in favor of loyalty, for the GC at some point the player will probably want to force a civil war mid game to change government type to that. Removing other parties is probably the quickest way to gain the influence needed for the change...
Charles XII Aug 22, 2018 @ 10:52am 
Originally posted by Tactician:
I'm not even sure how important influence is anymore in some cases. If you are trying to avoid civil wars altogether the actions needed to keep the chance below 0 for an entire game seem to be mutually exclusive to having a high influence, at least until the late game when imperium, some buildings and maybe techs are giving influence.

I know the bonuses from having a high influence are noticable, but so are the bonuses from having many promoted characters across multiple political parties. Which is a better bonus depends on the turns per year and how long the characters will live.

For the grand campaign though there is the coveted Empire. While for something like RotR I would say ignore influence in favor of loyalty, for the GC at some point the player will probably want to force a civil war mid game to change government type to that. Removing other parties is probably the quickest way to gain the influence needed for the change...

Pretty much validates what I said in in my first post, but good to get it confirmed.
spotemgottem Aug 22, 2018 @ 12:37pm 
Originally posted by Charles XII:
Originally posted by Tactician:
I'm not even sure how important influence is anymore in some cases. If you are trying to avoid civil wars altogether the actions needed to keep the chance below 0 for an entire game seem to be mutually exclusive to having a high influence, at least until the late game when imperium, some buildings and maybe techs are giving influence.

I know the bonuses from having a high influence are noticable, but so are the bonuses from having many promoted characters across multiple political parties. Which is a better bonus depends on the turns per year and how long the characters will live.

For the grand campaign though there is the coveted Empire. While for something like RotR I would say ignore influence in favor of loyalty, for the GC at some point the player will probably want to force a civil war mid game to change government type to that. Removing other parties is probably the quickest way to gain the influence needed for the change...

Pretty much validates what I said in in my first post, but good to get it confirmed.


Originally posted by Comander-07:
Originally posted by Charles XII:
Someone who can't even spell advice properly should not be giving it. If OP is any the wiser after yet another contradictory rant then he has my respect. If you are going to give "advise" at least make sure people can understand what the hell you're saying if even it is ill informed BS. Fyi I am playing the current version but I'm playing Caesar where the political system is less important. But as I said the mechanics are essentially the same even if there are new options which you admit you don't even know.
good to know you are a 12 year old troll. you know, once you start correcting grammar you lost.

And you are the one who said you dont play the current version. I know whats up.

I offer you my help again, because you seem to need it.

And thanks for bringing this discussion off topic.

Stop arguing lmao, I just gathered support until I had enough influence to become an empire.
Comander-07 Aug 22, 2018 @ 12:53pm 
Originally posted by Charles XII:
People who respond in the way you do normally do so out of a deep sense of inferiority and insecurity and reading back your incomprehensible posts I can see why you would feel that way.

You have a mental age of 12 or less with a level of literacy level that would embarass a six year old and you think you are qualified to give "advise." You took it off topic when you became abusive with your first post. Surprised they tolerate people who are as ignorant and obnoxious on these forums. Hopefully not for much longer.
Good, let the hate flow through you. Personal attacks because you realise you dont have basic knowledge of the game. This is the way of the Dark Side.

Originally posted by Charles XII:
Originally posted by Tactician:
I'm not even sure how important influence is anymore in some cases. If you are trying to avoid civil wars altogether the actions needed to keep the chance below 0 for an entire game seem to be mutually exclusive to having a high influence, at least until the late game when imperium, some buildings and maybe techs are giving influence.

I know the bonuses from having a high influence are noticable, but so are the bonuses from having many promoted characters across multiple political parties. Which is a better bonus depends on the turns per year and how long the characters will live.

For the grand campaign though there is the coveted Empire. While for something like RotR I would say ignore influence in favor of loyalty, for the GC at some point the player will probably want to force a civil war mid game to change government type to that. Removing other parties is probably the quickest way to gain the influence needed for the change...

Pretty much validates what I said in in my first post, but good to get it confirmed.
Seems like you need confirmation really badly.

He asked how to get high influence, not how to avoid it, how to avoid civil wars which dont work the same way anymore (and which basically arent bad, which is why I said just take them, reconquer the land - hence the army, and enjoy all the benefits) or how important influence is. Reading skills. Basic reading skills my uncivilised dude.

You neither know or acknowledge the benefits high influence give nor do you play the current version of the game. Stop beeing an entitled rude ♥♥♥♥♥♥♥.

Originally posted by Tactician:
I'm not even sure how important influence is anymore in some cases. If you are trying to avoid civil wars altogether the actions needed to keep the chance below 0 for an entire game seem to be mutually exclusive to having a high influence, at least until the late game when imperium, some buildings and maybe techs are giving influence.

I know the bonuses from having a high influence are noticable, but so are the bonuses from having many promoted characters across multiple political parties. Which is a better bonus depends on the turns per year and how long the characters will live.

For the grand campaign though there is the coveted Empire. While for something like RotR I would say ignore influence in favor of loyalty, for the GC at some point the player will probably want to force a civil war mid game to change government type to that. Removing other parties is probably the quickest way to gain the influence needed for the change...
You can get negative loyality and thus a civil war even with 1% influence. It gets even worse the less influence you have, since more regions will rebel against you. Like I said there is just one party/character trait which gives negative loyality when your influence level is higher. There is no downside of having high influence, just noticeable boosts.
Last edited by Comander-07; Aug 22, 2018 @ 12:57pm
Charles XII Aug 22, 2018 @ 12:54pm 
Originally posted by funny guy family moments:

Stop arguing lmao, I just gathered support until I had enough influence to become an empire.

It's like I said, that's all you really need it for.
Comander-07 Aug 22, 2018 @ 1:00pm 
Originally posted by Charles XII:
Originally posted by funny guy family moments:

Stop arguing lmao, I just gathered support until I had enough influence to become an empire.

It's like I said, that's all you really need it for.
like I said, its not.

You dont need anything in the first place. If you are happy with 50-60% influence then be happy with it. However more influence gives better boni than low influence. Like I explained a dozen times aside from one speicifc trait influence has no affect on loyality. If you force a civil war its better if the other party has low influence and thus few regions than if half your territory rebels. And guess what, if you remove their army before it happens, you can simply retake everything. But oh wait thats exactly what I said already 3 times.

PS: @OP Glad you are fine with it. It does however still benefit you if you get as much influence as possible. Its a free major buff with no downside.
Last edited by Comander-07; Aug 22, 2018 @ 1:06pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Aug 21, 2018 @ 5:05pm
Posts: 19