Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Swords Aug 19, 2018 @ 10:15pm
Children keep dying?
What have I done to anger the random generator gods?
Originally posted by Vice:
Make sure when your children get to 6 years old that you send them to be "educated" its an option your faction leader can do...this ensures they live till they come of age...so as long as they make it to 6 years old you're good to go. Before that...good luck heh...
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Showing 1-15 of 15 comments
r0b0wnz Aug 24, 2018 @ 10:30am 
same ive had 8 children die in a about 15 turns from 2 of my characters
Barrelz Aug 24, 2018 @ 12:39pm 
Child mortality rate was pretty high, but that seems a little disproportionate.

Is it linked to sanitation? I dont know anything anymore, not since patch 18. I have a lot of new stuff to get my head around.
Wayz Aug 24, 2018 @ 12:42pm 
RNGesus is a fickle deity indeed=(
The author of this thread has indicated that this post answers the original topic.
Vice Aug 24, 2018 @ 12:50pm 
Make sure when your children get to 6 years old that you send them to be "educated" its an option your faction leader can do...this ensures they live till they come of age...so as long as they make it to 6 years old you're good to go. Before that...good luck heh...
Teh_Diplomat Aug 24, 2018 @ 3:50pm 
Originally posted by Vice:
Make sure when your children get to 6 years old that you send them to be "educated" its an option your faction leader can do...this ensures they live till they come of age...so as long as they make it to 6 years old you're good to go. Before that...good luck heh...
Intradesting. I will look into this.
Cpt. Kid Aug 24, 2018 @ 6:53pm 
I just now noticed the family tree. I reinstalled it and hope its not buggy. I like the idea. I havent messed with it yet. We should be able to make our own garrison army for reals. No way in hell I would use Vigiles in my settlements.
Last edited by Cpt. Kid; Aug 24, 2018 @ 6:54pm
Ultrabot Aug 24, 2018 @ 9:15pm 
Originally posted by Cpt. Kid:
I just now noticed the family tree. I reinstalled it and hope its not buggy. I like the idea. I havent messed with it yet. We should be able to make our own garrison army for reals. No way in hell I would use Vigiles in my settlements.

Yeah, I do miss that from the older total wars. You could move across your regions and see the coloured bars, had that risk feel to it. We create garrison armies now, and move them to areas we think we'll need them.

The garrison for the settlements itself, is more grabbing people out of the local population who can fight, than a stationed garrison.

In Attila, when you add a governor his unit joins the garrison, would be good if we could add/remove units attached to a governor. Maybe no recruitment directly, but an army could merge some units into the governors forces. In thrones they added the food cost, so it could work in a future title.
Last edited by Ultrabot; Aug 24, 2018 @ 9:15pm
Originally posted by Vice:
Make sure when your children get to 6 years old that you send them to be "educated" its an option your faction leader can do...this ensures they live till they come of age...so as long as they make it to 6 years old you're good to go. Before that...good luck heh...

The only problems I've had with the children dying is when I send them to be educated, or at least as Rome, so I would question whether this is true or not.
Welsh Dragon Nov 1, 2018 @ 5:34am 
Originally posted by Sniper Jesus(And The Faithful):
Originally posted by Vice:
Make sure when your children get to 6 years old that you send them to be "educated" its an option your faction leader can do...this ensures they live till they come of age...so as long as they make it to 6 years old you're good to go. Before that...good luck heh...

The only problems I've had with the children dying is when I send them to be educated, or at least as Rome, so I would question whether this is true or not.

I believe any child is vulnerable to infant mortality in the Grand Campaign, regardless of what they are doing. I actually think it's a good little feature, as it does reflect one of the difficulties of the ancient, and even fairly recent, world.

As a general rule, I suggest getting your characters married as young as possible, to give them the most chance to have as many kids as possible (limit is 5 per couple.) The older the parents get, the lower the chance of having kids, and if the woman is 50 or over the chance is 0%.

All the Best,

Welsh Dragon.
paul Nov 1, 2018 @ 6:25am 
Originally posted by Vice:
Make sure when your children get to 6 years old that you send them to be "educated" its an option your faction leader can do...this ensures they live till they come of age...so as long as they make it to 6 years old you're good to go. Before that...good luck heh...
this has nothing to do with it i think. when i played my first campaign with the family tree, my children all died 1 or 2 turns after ive send them off to be educated. i even thaught at first that this might be causing their death but ive found out later that this has nothing to do with it.

i think when they reach the age of 7 or 8 its save to say that theyre out of the woods and before that there is nothing you can do against it
Człowiek Woda Nov 1, 2018 @ 1:01pm 
If you are using 4 turn per year mod there is another mod that reduces child mortality and another one that removes it.
Velcro Cat Nov 22, 2018 @ 10:59am 
I had a 13 year old kid die that I sent off to tutoring, so I don't think age matters.
Last edited by Velcro Cat; Nov 22, 2018 @ 11:00am
Fluff Bunny Nov 23, 2018 @ 7:42am 
This is why some families would have 10 kids... To ensure enough lived long enough to help out on the farm.

Kids used to die in large numbers.

It's part of the reason the expected lifespan was so low. It's not that healthy people didn't live into their 70's or beyond, it's that so many died young it skewed the average. If you made it to 20 you'd probably have a decent lifespan after that.
Last edited by Fluff Bunny; Nov 23, 2018 @ 7:43am
Człowiek Woda Nov 23, 2018 @ 12:34pm 
Originally posted by Fluff Bunny:
This is why some families would have 10 kids... To ensure enough lived long enough to help out on the farm.

Kids used to die in large numbers.

It's part of the reason the expected lifespan was so low. It's not that healthy people didn't live into their 70's or beyond, it's that so many died young it skewed the average. If you made it to 20 you'd probably have a decent lifespan after that.
Yeah but good luck finding anything on family tree if everyone has 10 dead children
Welsh Dragon Nov 23, 2018 @ 12:44pm 
Originally posted by Człowiek Woda:
Originally posted by Fluff Bunny:
This is why some families would have 10 kids... To ensure enough lived long enough to help out on the farm.

Kids used to die in large numbers.

It's part of the reason the expected lifespan was so low. It's not that healthy people didn't live into their 70's or beyond, it's that so many died young it skewed the average. If you made it to 20 you'd probably have a decent lifespan after that.
Yeah but good luck finding anything on family tree if everyone has 10 dead children

And that's why there's an option to not display dead characters. :spacemonster:

All the best,

Welsh Dragon.
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Date Posted: Aug 19, 2018 @ 10:15pm
Posts: 15