Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good luck!
I don't recall complaining about the difficulty :-)
They're actually really easy to kill they're just worthless. If the game is called Total War why aren't they fighting in total war :-)
Never really seen the merit in this complaint, or its close relative "why don't factions surrender/accept peace when I have them down to one settlement". Surely the game would be worse if this last gasp of resistance was removed.
EXACTLY! The game itself gives a hidden income to all AI factions which I am okay with, and I think the number is something like 3k gold a turn? But yeah I'd agree a faction should try to fight it out and survive as best as it can but even it is not at war with anyone the AI just sits at its base with two full armies.
I think my argument that the smaller AI factions that don't do anything is incredibly valid. Why aren't they going to war trying to take over their neighbors so they can field larger armies? If anything they just need to be made way more aggressive on the campaign map.
It's not a hidden income, and all factions, including players, receive it. Had to look up the term the game uses: "Base Income". It varies depending on the campaign.
I liken the Base Income to the income from a ruler's private estates.
You must not play the game a lot if you don't realize that the AI get a hidden boost of cash, especially on harder difficulties.
Here try reading this. This guy pretty much sums up the AI's hidden income.
https://forums.totalwar.com/discussion/120237/overwhelming-hidden-ai-money-boost
Also you can literally find it in the games files and remove it manually I hear. It's literally a thing you can't say they AI doesn't get free hidden income.
The thread you posted a link to only discussed a complaint about how the AI in the game they're discussing seemingly has a lot of income. There is no discussion of how that occurs other than the "faction basic Income" being mentioned, so the thread didn't sum up anything useful. It certainly didn't tell me anything I didn't already know, and I wouldn't suggest anyone else read it if they're trying to learn more about income in TW:R2.
As for difficulty bonuses, yes, naturally, there are differences at each difficulty level. The income tax percentage (rom_tech_civil_economy_tax_mod) is one such modifier, but that's not a hidden source of income; it just changes an efficiency. If you weren't aware, you can find many, many other modifiers in the campaign_difficulty_handicap_effects table via PFM.
The whole post is literally about how a single settlement AI faction can host 4 full stack armies. The money it gets from the one settlement should not NEARLY be enough to have that many units. How does this not prove there's a hidden income? It's a real thing.
I would never accept rants like the one you linked as proof of anything, and I think that this is a dead-end conversation.
Regarding your original post, yes, there are a few mods that might do what you want. Search for "Base Income" mods in the workshop, and try one out.
As far as the few settlements + army thing is concerned, I would fully expect a ruling elite that has just had its empire rolled up to have amassed what wealth and resources it can for a last stand. Standing armies have been wiped off the payroll (often before the cities have been taken) and refugees from all levels of society with tales of horror and anything they can bring will have rallied at the power base. So it stands to reason there will be some possibility of resistance - there is often such a sticking point somewhere when a force conquers a lot of ground, although probably just as often (as in this game) it is brushed aside by the side with the superior numbers/equipment/aggression/command.
Even setting that aside (for instance you might say what about when it's not the last settlement in a war, but just a small faction in the first place?) what would he the end game be, here? In the absence of a rewrite of campaign AI - something I doubt we're getting soon - removing this would have only one effect: slightly fewer battles, less resistance, and a less interesting finale or "last stand" when vanquishing a foe.
I can totally see why you would want this to *not* happen, but I think it's probably better when it does.