Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Roman Secession
Is there any mod that prevents the defecting Roman houses from getting doom stacks of Praetorians and heavy onagers? I mean nobody should be able to have that on the first turn on a civil war. I would prefere if they had an army of equal strength to mine and if i lose they end up stronger. The doomstack of Praetorians and heavy onagers is just overkill. If they're isn't a mod that does that would anyone know what data files i need to alter to change the units that spawn?
Dernière modification de Potato Soup; 9 févr. 2018 à 22h38
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Alwyn 10 févr. 2018 à 1h12 
I had a secession as Rome and the sececcesionists didn't have a doom stack, just ordinary troops. My guess is that the units which spawn are linked to the difficulty level - are you playing on a high difficulty level? (I don't know whether this will help - if you're considering making a mod to change this, maybe there's an entry in a database table relating to the difficulty level which coulld be used to adjust this? That's just a guess, I have not modded Rome II).

You might find some useful information in the Rome II Mod Workshop: http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Mod-Workshop

Sorry if I'm telling you things that you already know.
Dernière modification de Alwyn; 10 févr. 2018 à 1h16
Alwyn a écrit :
I had a secession as Rome and the sececcesionists didn't have a doom stack, just ordinary troops. My guess is that the units which spawn are linked to the difficulty level - are you playing on a high difficulty level? (I don't know whether this will help - if you're considering making a mod to change this, maybe there's an entry in a database table relating to the difficulty level which coulld be used to adjust this? That's just a guess, I have not modded Rome II).
I'm playing on normal. I've had 2 civil wars so far that were completly intended, The first one had a doom stack of Praetorians which cost me a legion. Only reason why i won that battle was because i had naval artillery. After that i won the war. The second civil war they had no doomstacks and zero armies. I won that one easily. This time a political party with 25% politcal power defects and all the sudden they end up with yet another doomstack of praetorians and another army of a couple of praetorians. What sucks most is that i can't find anything in the files that would alter this. It's really frustrating that i can't find any data files that can change this.
Dernière modification de Potato Soup; 10 févr. 2018 à 1h20
As long as the leaving party has at least one land army, I've found that's all it'll take in this version. However, if the leaving party does not have at least one land army, the game will generate an army for them.
Migz - DH a écrit :
As long as the leaving party has at least one land army, I've found that's all it'll take in this version. However, if the leaving party does not have at least one land army, the game will generate an army for them.
Maybe i should make dud armies for them. I should give them an army of crappy units for good measure haha
Aaron O'Regan a écrit :
Migz - DH a écrit :
As long as the leaving party has at least one land army, I've found that's all it'll take in this version. However, if the leaving party does not have at least one land army, the game will generate an army for them.
Maybe i should make dud armies for them. I should give them an army of crappy units for good measure haha

I've done that in the Grand Campaign before. You shouldn't even have to give them a full stack of units. It does have to be a land army though. Navies haven't worked for me.

On a side note, if you've found that factions secede more often than you'd like in the Grand Campaign and would like a technology to boost party loyalty, feel free to try my mod. It adds techs to all of the campaigns similarly to what's done in Empire Divided.

http://steamcommunity.com/sharedfiles/filedetails/?id=1287438203
Dernière modification de Migz - DH; 10 févr. 2018 à 2h22
Migz - DH a écrit :
Aaron O'Regan a écrit :
Maybe i should make dud armies for them. I should give them an army of crappy units for good measure haha

I've done that in the Grand Campaign before. You shouldn't even have to give them a full stack of units.

On a side note, if you've found that factions secede more often than you'd like in the Grand Campaign and would like a technology to boost party loyalty, feel free to try my mod. It adds techs to all of the campaigns similarly to what's done in Empire Divided.

http://steamcommunity.com/sharedfiles/filedetails/?id=1287438203
Hahaha all the civil wars i've had were and are intended. I've never had issues with to many. I'm trying to boost my power so i can change to Empire.
Aaron O'Regan a écrit :
Migz - DH a écrit :

I've done that in the Grand Campaign before. You shouldn't even have to give them a full stack of units.

On a side note, if you've found that factions secede more often than you'd like in the Grand Campaign and would like a technology to boost party loyalty, feel free to try my mod. It adds techs to all of the campaigns similarly to what's done in Empire Divided.

http://steamcommunity.com/sharedfiles/filedetails/?id=1287438203
Hahaha all the civil wars i've had were and are intended. I've never had issues with to many. I'm trying to boost my power so i can change to Empire.

Fair enough. Have fun then!
Migz - DH a écrit :
Aaron O'Regan a écrit :
Hahaha all the civil wars i've had were and are intended. I've never had issues with to many. I'm trying to boost my power so i can change to Empire.

Fair enough. Have fun then!
I've give them a dud stack then haha. Thanks for the info.
Migz - DH a écrit :
As long as the leaving party has at least one land army, I've found that's all it'll take in this version. However, if the leaving party does not have at least one land army, the game will generate an army for them.
Nope the dud army wasnt enough. They still spawned in a praetorian army.
Aaron O'Regan a écrit :
Migz - DH a écrit :
As long as the leaving party has at least one land army, I've found that's all it'll take in this version. However, if the leaving party does not have at least one land army, the game will generate an army for them.
Nope the dud army wasnt enough. They still spawned in a praetorian army.

The mechanics's designed specifically to stop you from giving them a dud army. :spacemonster:

As I understand it, the game only spawns extra army/parties if the balance of power is too one sided in your favour. If the armies available to the seceeding party/parties are more representative of the relative influence levels of the parties involved it doesn't spawn additional armies.

All the Best,

Welsh Dragon.
Welsh Dragon a écrit :
Aaron O'Regan a écrit :
Nope the dud army wasnt enough. They still spawned in a praetorian army.

The mechanics's designed specifically to stop you from giving them a dud army. :spacemonster:

As I understand it, the game only spawns extra army/parties if the balance of power is too one sided in your favour. If the armies available to the seceeding party/parties are more representative of the relative influence levels of the parties involved it doesn't spawn additional armies.

All the Best,

Welsh Dragon.
I'm ok with them spawning armies i just hate how they have heavy artillery and praetorian guards while i'm still in mid campaign
Aaron O'Regan a écrit :
Migz - DH a écrit :
As long as the leaving party has at least one land army, I've found that's all it'll take in this version. However, if the leaving party does not have at least one land army, the game will generate an army for them.
Nope the dud army wasnt enough. They still spawned in a praetorian army.

Huh, weird. Must be something more to it than just having a land army, but the only time I've had an army spawn was when the seceding party only had navies, nothing on the land.

You might try giving the general an "ok" army instead, and see if that makes a difference.
Migz - DH a écrit :
Aaron O'Regan a écrit :
Nope the dud army wasnt enough. They still spawned in a praetorian army.

Huh, weird. Must be something more to it than just having a land army, but the only time I've had an army spawn was when the seceding party only had navies, nothing on the land.

You might try giving the general an "ok" army instead, and see if that makes a difference.
All is good now. I've nerfed the praetorians and gave them equal stats with my troops. Won the battles easily after that.
Dernière modification de Potato Soup; 10 févr. 2018 à 23h39
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Posté le 9 févr. 2018 à 22h37
Messages : 13