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You might find some useful information in the Rome II Mod Workshop: http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Mod-Workshop
Sorry if I'm telling you things that you already know.
I've done that in the Grand Campaign before. You shouldn't even have to give them a full stack of units. It does have to be a land army though. Navies haven't worked for me.
On a side note, if you've found that factions secede more often than you'd like in the Grand Campaign and would like a technology to boost party loyalty, feel free to try my mod. It adds techs to all of the campaigns similarly to what's done in Empire Divided.
http://steamcommunity.com/sharedfiles/filedetails/?id=1287438203
Fair enough. Have fun then!
The mechanics's designed specifically to stop you from giving them a dud army.
As I understand it, the game only spawns extra army/parties if the balance of power is too one sided in your favour. If the armies available to the seceeding party/parties are more representative of the relative influence levels of the parties involved it doesn't spawn additional armies.
All the Best,
Welsh Dragon.
Huh, weird. Must be something more to it than just having a land army, but the only time I've had an army spawn was when the seceding party only had navies, nothing on the land.
You might try giving the general an "ok" army instead, and see if that makes a difference.