Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can also play ED in multiplayer head to head or co-op modes.
Hope that helps.
All the Best,
Welsh Dragon.
Well darn.
Ooooo. *gets an evil grinch smile*
But how good are the ED factions exactly? I just want to know if it'd be worth my time.
I did not know that. Thanks.
I don't play multiplayer and "good" is kind of difficult to define without context.
But I can say that I like the Empire Divided factions I've played. Many have units that don't appear anywhere else in Rome 2
For example the three Roman factions are kind of twists on the standard Roman faction, still having the recognisably Roman focus on strong infantry, but each quite different.
Aurellians Rome (called Rome in game) is probably closest to regular Rome, but with the addition of a strong Cavalry component. They are perhaps slightly more defensive and better suited for prolonged engagements supported by swift cavalry strikes.
Gallic Rome on the other hand relies on a strong offense, with heavily armed infantry charging into the enemies lines and trying to win the battle quickly.
And Palmyra is more focused on cavalry and anti cavalry tactics, with pikes, spears and cataphracts (they remind me of a Roman take on someone like Egypt or Seleucids.)
I quite like Saxoni, especially as a couple of their ships actually have Guerilla Deployment so can make for a nice surprise either landing quicker than the opponent might expect, or hitting them from unexpected angles at sea.
The rest of the factions are also each pretty unique I've found, as there seems to have been a real effort to focus on each factions unique units and build the roster around them. (You can take a look at the rosters on honga.net when it's up. Doesn't seem to be working at time of posting.)
But like I said, I'm really a singleplayer campaign player, so don't know how those apply to multiplayer.
All the Best,
Welsh Dragon.
Alot of the units are copy paste stats from "normal" factions. Which means that they are more or less balanced compared to any other faction.
That being said, the new factions get some OP stuff and some underwhelming stuff, like most other factions. And the army compositions have some unique combinations, like Romans with Pikes and Horse Archers.
The lowest tier of Pikes match the stats of Greek Pikes but cost 100 funds less, but, the HAs are over priced stat wise compared to Nomad Horse Archers.
Well then, I might just try it out in the near future.