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I also agree to check your vsync/gsync settings. If you have situations where the fps goes from high to low quickly, vsync can cause stuttering. So set the correct options according to your monitor, then check video card's control panel and make sure the settings there jive with that.
Finally, you can try a trick to get the cpu to use its threading better: start the game > minimize it and go to Task Management > right click the Rome2.exe process, choose Set Affinity > untick Core 0 > close the panes, close Task Manager and return to the game > click on something or do something in the game, like move an army or operate a menu > minimze the game again and repeat the earlier steps, but this time re-tick Core 0 > maximize the game and play.
PS:
You may also have mod issues, since you said this has only happened with the latest patch. Make sure you have no conflicts between any mods, remnants of mod files in the Data folder, and the new patch.
It is the same way even in land battles with no siege too; it starts getting worse when the fighting starts to happen. The signs of it being slowed by battles and siege are there; but my hardware used to handle it perfectly ok and nothing has changed.
Having exactly the same problem with none of the boxes checked, used to work fine a couple of weeks ago then tried it again yesterday and it was almost unplayable.
Its not the usual sort of lag i sometimes had in the game, its like the games being played in really fast stop motion, just finished verifing integrity so gonna see if thats changed anything.
Since Shogun 2, the games have a function where unit animations start going into a stop motion type thing when there is too much going on in a battle.
That sounds like what you guys are describing, especially if it happens when units begin fighting.
The function was designed apparently to keep framerate playable when troop numbers exceed what your rig can handle. I used to get it with my old rig because it couldn't handle battles with more than about 7-8,000 men, so I used to play on Large units or just put up with it :) With my new rig I don't get it at all, even with 80 unit battles.
Now, where it gets weird is when you guys are saying that you used to play before and this did not happen, and that nothing has changed in your hardware.
I haven't noticed any performance degradation with the new patch. If anything, performance has increased slightly for me. Even on my old rig, I saw better performance on 18 than 16.
So it doesn't appear to be patch related. But then again, the patch might not play nice with certain hardware configs.
Can you guys post your specs and Windows version? That could help isolate the issue.
Also, have either of you tried reverting back to patch 17 or 16?
I know that is kind of a bummer to have to do that, but if you revert back and the problem disappears, that would definitely indicate patch 18 is probably causing the issue.
Seriously, this is rather frustrating and I scoured the Creative Assembly forums for a solution but they are all old solutions that don't work. The Creative Assembly apparently set up Rome II so it assigns certain graphics rendering to the CPU instead of fully utilizing the GPU. This means there could become a bottleneck with the rendering. In spite of this knowledge; it never happened to me before with the same CPU; so that means my hardware is not at fault. The clock speeds are the same as they were when it used to work good.
It is definitely something with Rome II. Unless there are any specific drivers the game *needs* in order to function optimally, I am unaware of this. As I said, the newer Total War game Attila works without this issue, and I have experienced massive battles in Attila with no unit stuttering or animation stuttering. I would really like a solution that works here. The settings in Rome II before when it worked fine were all maxed out with SSAO and Vignettes off.
Even in small battles in Rome II (1k vs 1k total soldiers), once units clash with each other the animations go down. Frames per second is fine at a range of 40 - 60 FPS depending on viewing angle. Months ago my frames per second would be fine and the animations in this situation would not stutter, nothing would stutter like it does now.