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Personally, i think that the desert Kingdoms and Empire Divided Campaign pack are worthy DLCs.
Neither DLC was worth anything. The Mars pack are all pointless units that have no impact on the campaign whatsoever.
The campaign was like all TW "mini-campaigns": poorly thought out, poorly implemented, relying on a silly little gimmick. Boring.
The base game alone has the Grand Campaign with 14 playable factions, covering all the major and some of the minor players of the era, as well as the Imperator Augustus campaign which has 10 playable factions and covers the war of the Second Triumvirate (Julius Caesar's heirs fighting to become the first Emperor of Rome.) Plus Historical Battles, Custom Battles, various Multiplayer etc. Basically that's hundreds of hours of gameplay just with the base game.
Also all the Culture Pack DLC factions have been added to everyone's games in patches, for the AI to use in Grand Campaign and for multiplayer compatibility. So you don't need to buy any of the Culture Packs unless you actually want to play as those factions. You still get to fight against the fully upgraded factions, with their complete DLC rosters even without the DLC.
Similar is true of Unit Packs (AI has the niche units, you only need the DLC to use them in your own armies,) and Campaign Packs (you only need buy the DLC if you want to play the campaign, or in Caesar in Gaul and Hannibal at the Gates cases, if you want to play the campaign or play the Grand Campaign factions they add.)
All in all, there's plenty in the base game to enjoy and the DLC is completely optional. If you see one you particularly like, or there's a faction you really want to play immediately (for example Sparta, Athens or Epirus, which you'll need the Greek States Culture Pack to play,) there's no harm picking it up too. But it's by no means essential.
Long story short, the base game has plenty for you to be getting on with.
Hope that helps.
*
Oh come on Bran. You really expect them to include 36 playable factions (over three times what Rome 1 had, and over twice the high water mark of the series at 17 playable factions that Medieval 2 had) all for the price of the base game? Sure, if you buy everything at full price it's expensive. But it's also a huge game with tons and tons of content, and even without any DLC it's still a big game with a lot of content.
Also you've been playing this long enough to see the factions being upgraded over time with their DLC content, which we've then all benefited from as they patched them into everyone's games. I mean I know you play mostly with mods, but still. It's not like the DLC factions are the same as they were at launch, they've each had new content added which elevates them above the non-playable minor factions they were to begin with.
Sorry, but there's no "should have been part of the game originally" here, because that would have been a completely unrealistic level of content for the price.
All the Best,
Welsh Dragon.
Yes, this is a challenging faction to play, with a small city, a limited roster and nearby factions whose axemen are effective against your hoplites. For the campaign map, my suggestions are:
Expand slowly at first (defeat one relatively small enemy at a time, even if a larger enemy declares war). Don't be afraid to fight defensively on other fronts - your hoplites, hillmen, slingers and cavalry can be effective defenders of unwalled cities such as Phasis.
Make an ally if you can. Regions held by military allies count as yours for victory conditions, while a non-aggression pact or defensive alliance at least means you have a border you don't need to defend, if only for a while.
Make one or two client states when you capture the last region of factions with different rosters. Leave an army in their region for 10 to 20 turns, so you can recruit the most useful levy units and attach a champion/veteran to the army to give them experience. For example, if you can make Scythia into a client state, you may be able to recruit armoured horse archers and armoured lancers as levy units in their territory (I did this in a Pergamon campaign - you need to be patient, because in some turns they'll offer less useful units).
I suggest building armies designed to take on the factions you send them against, such as slingers and spearmen against horse archer factions, or axemen and skirmishers/cavalry against Hellenic factions.
I'm sorry if I'm suggesting things you already know about! Good luck!