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Hey, welcome to the game.
Couple of quick pointers.
*
Food:
Food is a global resource, meaning you don't actually have to have the food in a specific province to feed them, you only need to have it somewhere in your empire. You can take advantage of this to build specialised food provinces to feed your empire.
The main sources of food are farms (green background buildings,) fishing ports and the Grain Trade goods, though you can get some from other sources like traits and edicts.
Food shortages usually mean you either haven't built enough sources of food, or you've upgraded your buildings too quickly (as the higher levels of buildings generally cause a penalty to food, public order or both,) or slums (see below.)
To avoid them, try to plan ahead. You generally want to be building or upgrading your food infrastructure as you develop your other buildings. You also want to have excess food if possible. Not only will it give you a bit of a buffer to deal with sudden changes (like taking new settlements or losing some of yours,) but it also adds a buff to growth and unit replenishment.
*
Slums:
Slums happen when an empty building slot is left for too long without a building in it. The cause of this is usually either you unlocked/opened the slot without having the money to build something, or you razed the settlement when you captured it (which destroys all buildings except the main settlement and port if present,) and didn't build something in the razed slots.
To avoid the first, only unlock a new building slot when you intend to build something in that slot that turn and have the money to do so. There's no penalty to not unlocking a building slot till you're ready.
To avoid the second, consider occupying some settlements instead of razing. Even if the buildings are from another culture, you can pay to convert them to your culture if they have an equivalent (and you have the tech for the equivalent.)
*
Armies:
With most small or medium sized factions you start off with two armies. I generally try to combine them into one (by having the two armies meet and then transferring all of the units except the general to one army,) which gives you a good initial fighting force expand your territory with. You can expand it if you have the money, but keep an eye on upkeep costs. Sometimes it's better to add several cheap units than one expensive one, because it gives you more bodies in the fight.
Try to pick off weak factions, while avoiding conflict with stronger ones (at least initially) by signing treaties with them. And don't pick too many fights at once. You don't have to fight the whole world all at once.
*
Those are just a few tips, but if you give more details of what campaign you're playing then people might be able to give more specific advice.
Hope that helps.
All the Best,
Welsh Dragon.
It depends. Which faction are you playing, in which campaign?
I am playing the first one with Rome
Best advice haha
By the "first one", do you mean the tutorial campaign? The game has been changed a lot (with 20 patches/updates) since it was launched and I don't think the tutorial campaign works very well anymore.
If you're playing the tutorial campaign, I suggest starting the Grand Campaign instead, as Rome or as a faction which starts near the edge of the map, such as the Iceni or Bactria.