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The AI in DEI tends to push in with hoplite phalanxes aggressively, which can lead to extremely high and fast death tolls on both sides. There is a submod to fix the issue.
@ChaosKhan Yea thanks will check that one out
I know that I told about the submod, but I should mention that I don't use it myself. The reason is, that it makes the hoplites just standing roadblocks and therefore the battles far too easy. Also, pushing in is actually the only way for them to actually harm pike phalanxes and if they just stand in "negagement distance" and stay there, the pikes, with their longer reach, will just poke them slowly to death with barely any casualties themselves.
With all that said, phalanxes are strong, but not overpowered. Since most line infantry has some form of throwing weapons, it already softens up phalanxes quite well, especially when focus fired. I mean, if you came with the Hayk all the way to Greece and have already legions unlocked, it can only mean that you have fought tons battles against phalanxes and won them. So you better don't let this one failed chokepoint defense cloud your judgement, since like I said, the submod makes phalanxes far too easy. I also don't understand, why you yourself didn't just place a phalanx as 1st line of defense, since the Hayk has them. Isn't it just your fault for not using defensive troops for important defensive purposes?
You just win against them just the way the Romans (Greeks & Thracians) did historically: You win the flanks and then just rout the centre (or pepper them to death with javelins).
I don't know how much you actually upgrade your units, but elites, when buffed by better equipment, technology, experience and generals, are outright terrifying. It might be, that you basically came across a highly buffed tactically specialized army while you had a strategic type general with barely any chevrons and upgrades on your units. In such a situation, the enemy elites would just walk over you in a fair fight, especially since armenian legionaries are fundamentally only hight tier regulars and not elites.
Regarding character builds, I tend to always recruit the max number of characters available, but only 1/4 or 1/3 of them are actual full time generals and lead expansion armies of regulars and elites. The rest end up beeing bureaucrats, sitting in settlements, lvling up slowly and providing benefits. When I need to protect my borders, I just disband one bureaucrat and recruit a general where I need and get some levy/mercs to defend. Normally, I then proceed to use those levy/foreigner stacks to bolster the numbers of the expansion stacks if they are close to the front ( by catching arrows and elephants for them ;)) or just disband them afterwards. With my provinces, I do the same and specialize them in one 1 of 2 types: Food or commerce. The ones with food also normally end up having fountains and libraries, which help reducing empire maintenance. Since they tend to be full of public order buildings to quell unrest and squalor, which farms tend to cause a lot of, they aren't supervised by characters, except if I relly need the province to get some growth asap.
The trade hubs on the other side try to maximize commerce and industry output, while sporting as many banditry reducing buildings as possible and only as many public order buildings as neccessary (most of them hurt the income quite a lot). They are normally supervised by a bureaucrat and an agent to maximize output and reduce public unrest.
Now, regarding big empires, I've sadly found only one way to keep their income high: Slaves. The thing is, that the empire maintenance debuff reduces a set % number of the taxes, which you would normally get. Slaves add a set % number to the taxes you get. Basically, by getting slaves and building up the slave trader building chain you offset empire maintenance. This allowed me to run my VH Quarthadastim campaign on very low tax rate since turn 60 onwards and never get into red regarding my income up until my win after turn 200+. Sometimes I set the taxes to very high and got somewhere around 60k-80k at once when I really needed it, but otherwise they were always set to the lowest level possible. So basically, if you don't have a slave trader in every single province capital with 4+ empire level, you're doing it wrong imho.
I honestly tried to offset empire maintenance with other means in a no slave run I've tried once, like specializing every single character in empire maintenance, promoting as many characters whenever possible, a library and fountain in every single province capital, etc, but it's hopeless. Those reductions aren't useless, since too many slaves make life and management quite difficult, but they just aren't enough on their own. Therefore, slave markets and tons of slaves and the commercial stimulation edict might actually be the answer to your income problems...