Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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hwo does seccession work?
haven't got empire divided. Was doing a legendary grand capmaign run, doing quite well, but then when I reached 3 imperium, a family secceeded taking upper magna grecia as my armies were away and even though it was still 250+ BC, they got a half doomstack of prateorians, P guards, and P cav.

What exactly causes seccession, and how can I aviod it or control it with the new politics system? I saw from the campaign strategy map view that there's a new tab for families and that is the provience they revolted in. Felt quite embarassing being taken down by Romans with troops of much higher quality while being rome.
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I believe that secession happens when the loyalty of a rival family drops very low, then a 'risk of secession' will appear on your politics screen. If you hover over the traits of a rival family, you can see what will affect their loyalty.

You can improve loyalty by acting in ways which the rival families like (for example, having a food surplus helps if they have the 'agriculturalist' trait, if I remember correctly) and by actions such as selecting 'secure loyalty' on the politics screen, using the 'loyalty' edict, promoting generals from the rival family (this will increase their gravitas and, over time, I believe this increases their influence.) I believe that playing on higher difficulty levels reduces the loyalty of rival families.

My first secession happened when I lost two regions as Rome - the risk of secession suddenly jumped from 0% to about 36% and a province broke away next turn.

You mentioned fighting troops of much higher quality. The secessionist faction in my campaign only had ordinary Roman troops. I could be wrong, but I'm guessing that your secessionists had Praetorians because you're playing on Legendary (I'm playing on Normal.)

I found the explanation of the politics system by Republic of Play helpful: https://www.youtube.com/watch?v=Jpm5-bawey0.
Dernière modification de Alwyn; 10 déc. 2017 à 1h23
Ant 10 déc. 2017 à 3h36 
I just had my best general break away from my family and start his own political party. I was hoping he would become dictator, luckily he's pretty loyal to my party still at +30 relations.
I've played another game and I've seen that if there's a faction controlled legion present, it will break with them. I may have seen the Pratoreian stack because that region had no legions in it. This changes the game, but I wish they'd put out a more conciese manual or tutorial for it.

edit: Alwyn thanks for the video it explains the basics I needed. however, his issue he brings up at the end with no armies may have been patched already. At least that was my experience on legendary difficulty, the seceeding party had no statesmen in the field so an army was generated for them, it was just far too powerful for my garrison. If they're in an army, they'll rebel with their current army.
Dernière modification de identifiedasbeingdisrespectful; 31 aout 2018 à 9h12
How can one cause a secession? I am playing as Rome and I want to become an Empire, which I think can only happen once the ruling party has above 65%, which can be done through secessions. I had one party secede but I don't know how I did it.
12Vader34 a écrit :
How can one cause a secession? I am playing as Rome and I want to become an Empire, which I think can only happen once the ruling party has above 65%, which can be done through secessions. I had one party secede but I don't know how I did it.
You just need factions to be mad at you. Do things to lower their opinion of you. There's a civil war chance ticker on the politics page.

Edit: Their leaders have particular likes and dislikes, usually some mixture of positive and negative things to your aims. A faction leader may be a xenophile for example, and you'll get an opinion boost with them for every culture other than your own. Conversely, some are xenophobes, and will have a lower opinion for each culuture other than your own. Taxes are a general driver, and making treaties will affect traits about "likes" or "hates" specific cultures like Greeks. The leaders change just like yours when characters die and have different traits. There are also general "secure loyalty" and "attack faction" actions.

This was an old post, but that video did help me a lot. I have no issue with controlling the system now. You can know exactly which provinces and armies will break by the map mode showing faction control and who is controlling armies and navies.
Dernière modification de identifiedasbeingdisrespectful; 31 aout 2018 à 9h14
I had one and it took 10 turns to squash. From what I gathered after researching why it happened lol - give promotions to political rivals' leaders - this gives a massive boost to loyalty and, win battles using their generals.

I don't forsee it happening to me again.
TomReyno a écrit :
I had one and it took 10 turns to squash. From what I gathered after researching why it happened lol - give promotions to political rivals' leaders - this gives a massive boost to loyalty and, win battles using their generals.

I don't forsee it happening to me again.
That's what works for me, too.

If it stops working at higher imperium levels, then we can use additional methods, such as loyalty edicts in provinces controlled by rival parties, attaching a dignitary to an army commanded by a rival party general (and levelling up the agent with the ability which increases the general's loyalty) and changing government type (if your government type has a loyalty penalty).

Keeping rival party leaders (but not other rival party members) out of combat can help, too. Most of the secessions I've had occurred soon after a rival party leader was killed in battle.
On legendary it seems like your'e set up to be forced into situations where they will occur. Usually the factions have opposing traits so attacking one enemy will anger one but please another and it's harder to gain senate control so they own more provinces. You end up with some pretty large secessions if they happen once you've taken half a continent.
Not a fan of cival war however but I am playing empire divided DLC and until the above old video I had 3 cival wars in a row so I was confused about the how it worked out. On my 3rd cival war lucky I saved the game right before it happened.

I seen it took my best army at that time and gave it a province. I did not like that, so I reloaded. I traded out the best units in that jewish general army to a new army nearby that I had made the turn before. Sure enough after the save reload the CW happened again to the same unit though this time he had my crappy units instead of my best and I used that new best army to destroy him.

Only difference was, this time they did spawn a new small army nearby so one time he had my best army and no other though this time he had 2 armies. Thanks for the info and video.
Dernière modification de SkyRiderJM; 31 aout 2018 à 10h43
sc2mails a écrit :
12Vader34 a écrit :
How can one cause a secession? I am playing as Rome and I want to become an Empire, which I think can only happen once the ruling party has above 65%, which can be done through secessions. I had one party secede but I don't know how I did it.
You just need factions to be mad at you. Do things to lower their opinion of you. There's a civil war chance ticker on the politics page.

Edit: Their leaders have particular likes and dislikes, usually some mixture of positive and negative things to your aims. A faction leader may be a xenophile for example, and you'll get an opinion boost with them for every culture other than your own. Conversely, some are xenophobes, and will have a lower opinion for each culuture other than your own. Taxes are a general driver, and making treaties will affect traits about "likes" or "hates" specific cultures like Greeks. The leaders change just like yours when characters die and have different traits. There are also general "secure loyalty" and "attack faction" actions.

This was an old post, but that video did help me a lot. I have no issue with controlling the system now. You can know exactly which provinces and armies will break by the map mode showing faction control and who is controlling armies and navies.

Thank you very much!
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Posté le 10 déc. 2017 à 0h05
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