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You can improve loyalty by acting in ways which the rival families like (for example, having a food surplus helps if they have the 'agriculturalist' trait, if I remember correctly) and by actions such as selecting 'secure loyalty' on the politics screen, using the 'loyalty' edict, promoting generals from the rival family (this will increase their gravitas and, over time, I believe this increases their influence.) I believe that playing on higher difficulty levels reduces the loyalty of rival families.
My first secession happened when I lost two regions as Rome - the risk of secession suddenly jumped from 0% to about 36% and a province broke away next turn.
You mentioned fighting troops of much higher quality. The secessionist faction in my campaign only had ordinary Roman troops. I could be wrong, but I'm guessing that your secessionists had Praetorians because you're playing on Legendary (I'm playing on Normal.)
I found the explanation of the politics system by Republic of Play helpful: https://www.youtube.com/watch?v=Jpm5-bawey0.
edit: Alwyn thanks for the video it explains the basics I needed. however, his issue he brings up at the end with no armies may have been patched already. At least that was my experience on legendary difficulty, the seceeding party had no statesmen in the field so an army was generated for them, it was just far too powerful for my garrison. If they're in an army, they'll rebel with their current army.
Edit: Their leaders have particular likes and dislikes, usually some mixture of positive and negative things to your aims. A faction leader may be a xenophile for example, and you'll get an opinion boost with them for every culture other than your own. Conversely, some are xenophobes, and will have a lower opinion for each culuture other than your own. Taxes are a general driver, and making treaties will affect traits about "likes" or "hates" specific cultures like Greeks. The leaders change just like yours when characters die and have different traits. There are also general "secure loyalty" and "attack faction" actions.
This was an old post, but that video did help me a lot. I have no issue with controlling the system now. You can know exactly which provinces and armies will break by the map mode showing faction control and who is controlling armies and navies.
I don't forsee it happening to me again.
If it stops working at higher imperium levels, then we can use additional methods, such as loyalty edicts in provinces controlled by rival parties, attaching a dignitary to an army commanded by a rival party general (and levelling up the agent with the ability which increases the general's loyalty) and changing government type (if your government type has a loyalty penalty).
Keeping rival party leaders (but not other rival party members) out of combat can help, too. Most of the secessions I've had occurred soon after a rival party leader was killed in battle.
I seen it took my best army at that time and gave it a province. I did not like that, so I reloaded. I traded out the best units in that jewish general army to a new army nearby that I had made the turn before. Sure enough after the save reload the CW happened again to the same unit though this time he had my crappy units instead of my best and I used that new best army to destroy him.
Only difference was, this time they did spawn a new small army nearby so one time he had my best army and no other though this time he had 2 armies. Thanks for the info and video.
Thank you very much!