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Obviously you can always post here for help and advice, and also you might want to check out https://www.honga.net/totalwar/rome2/?l=ja&v=rome2 where info about factions, buildings etc is being maintained/updated.
The series is walking a path away from "build everything everywhere and maybe, maybe choose between fortified and civil" to a point where you have to put together (dare I say it) a strategy.
I think ED might actually enforce this more in its building chains/balance than Attila does.
In reality, there's no reason that a city of that era couldn't have a church (or dozens of them), a sanitation system, a water intake system, a garrison that keeps down bandit issues as well as provides local security against small attacks (not police yet as they weren't invented at that point), local industries, and local farms.
The cities and towns in vanilla TW:R2 were made with few slots for gameplay reasons, so I went along with it, but now CA has added more complexity, which I like, without giving us more slots to address the complexity, which I don't like.
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What I'd actually like to see is the same building slot system we have now but remove the sanitation, walls, garrison, and roads (no, roads aren't a discrete part atm) and turn them into a separate panel for each province. Let us decide whether/when to upgrade those areas separately and how to upgrade them. Then, use the building slots for industries, farms, religious sites, military buildings, and the like.
EX: Maybe in one town, I only want to build a well for water intake and build sunken privvies on the edge of town for waste. But, in another town I want to build a cistern that takes in water from the local spring while building a rudimentary sewer system for drainage and waste. Or, maybe I want the cistern and privvies. Or some other combination.
This. So much this.