Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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TCT02 Dec 7, 2017 @ 9:54pm
Best Government Type?
I am currently playing as Sparta and I have over 65% of the Gerontes. What government is best for use?
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Showing 1-14 of 14 comments
Ashina Dec 7, 2017 @ 11:23pm 
1.Kingdom
+5% Tax
+2 Land Unit Experience
+1 Recruitment
Good for Starting,and also a Good in end game

2.Republic
+20% Civil Research
+10 Public Order
-10 Loyalty
if you have a good standing with other families,choose this,since it will benefit much in Economic,and Provincial Balance.

3.Empire
+1 Recruitment
+10/20 idk
+10 Loyalty
if you would like to be more Saver from civil war,use this.

4.League
Probably a more Militarized Version of Kingdom.
Teh_Diplomat Dec 8, 2017 @ 12:54am 
Sparta as a Kingdom ensures you recruit double-silver chevron Spartan Hoplites; it's fantastic.

Also, I can't really see Republic as a viable government type for them, as they already get -50% to slave unhappines, so +10 is probably not needed.

I suppose the extra 20% in research may be beneficial, but nothing a few libraries could'nt solve, as you'll need this tech for dignataries regardless. But the -10 Loyalty would may play a factor in provoking a civil war, and then you're fighting spartan units...


Perhaps transitioning into an Empire as you grow may help with rival faction's loyalty.
Hydra Dec 8, 2017 @ 2:41am 
I've found Kingdom to be by far the best so far. The only reason I can think of for wanting to change to an Empire is for the +10 loyalty bonus for your rival factions, but to be perfectly honest by that stage in the game you're more or less guaranteed to suffer seccessions anyway, so is it really worth it?

I think there should be greater Empire bonuses, and perhaps a 'Tribal' government type for barbarian factions.
Ashina Dec 8, 2017 @ 5:05am 
Originally posted by Hydra:
I've found Kingdom to be by far the best so far. The only reason I can think of for wanting to change to an Empire is for the +10 loyalty bonus for your rival factions, but to be perfectly honest by that stage in the game you're more or less guaranteed to suffer seccessions anyway, so is it really worth it?

I think there should be greater Empire bonuses, and perhaps a 'Tribal' government type for barbarian factions.
it's Called a League(the Pic with Barbarian Tribal Confederation),this Government types focus on Military,and building a ton of units:
-10% Unit Upkeep
-5 Party Loyalty
I forgot the other one bonus
Hasefrexx Dec 10, 2017 @ 3:40am 
League really early on for cheaper maintenance, that's the bottleneck if you start with weak factions.
Kingdom later for stronger units and the extra recruit slot.
Empire later, keeps the recruit slot and it safeguards from secession until high imperium.

Public order is pretty underwhelming, not really hard to keep positive because you will want hapiness boost from other buildings for the other benefits they provide too, so only interesting on new conquests and even then nothing that an agent or a garnison can't fix.
Last edited by Hasefrexx; Dec 10, 2017 @ 3:40am
Ashina Dec 10, 2017 @ 5:01am 
Originally posted by Hasefrexx:
League really early on for cheaper maintenance, that's the bottleneck if you start with weak factions.
Kingdom later for stronger units and the extra recruit slot.
Empire later, keeps the recruit slot and it safeguards from secession until high imperium.

Public order is pretty underwhelming, not really hard to keep positive because you will want hapiness boost from other buildings for the other benefits they provide too, so only interesting on new conquests and even then nothing that an agent or a garnison can't fix.

How are you going to get that 10000 Money though?
oh...Embezzle funds...
TCT02 Dec 10, 2017 @ 12:15pm 
Thank you all for the suggestions, I might as well use kingdom and see how it will work out
Ashina Dec 10, 2017 @ 4:36pm 
Originally posted by TopKek:
Thank you all for the suggestions, I might as well use kingdom and see how it will work out
Kingdom is thr default for most of the Factions(Except Rome and Carthage,I think,they all start with Republic/Politea)
Tom Dec 10, 2017 @ 8:38pm 
empire is the best you can avoid civil wars a lot
Ashina Dec 10, 2017 @ 8:51pm 
Originally posted by Tom:
empire is the best you can avoid civil wars a lot
please note that you need imperium Level 5 to get the Empire Government.
Tom Dec 10, 2017 @ 8:53pm 
yes you do but you can get that pretty fast if you attack your enemies fast
Ashina Dec 10, 2017 @ 9:07pm 
Originally posted by Tom:
yes you do but you can get that pretty fast if you attack your enemies fast
and also occupying,and strategically defending your newly aquired regions,it will took a while,even for a insane Garrison Region(2 Barracks in 1 Region,so you can have 4-8 Extra Garrisons)to take shape,and be able to repel counter attacks while your armies is away conquering the next region.
also don't forget those Provincial instability,and always remember to have some statesman ready,just incase you need some 1 Good units,or needed some extra Food,and Public Order(Power and Politics)
Tom Dec 10, 2017 @ 9:10pm 
which is why i make armys of heavy hitters and whatever ranged units i can get untill i get archers cause lets face it archers and slingers are the best ranged units
Ashina Dec 10, 2017 @ 9:13pm 
Originally posted by Ashina:
Originally posted by Tom:
yes you do but you can get that pretty fast if you attack your enemies fast
and also occupying,and strategically defending your newly aquired regions,it will took a while,even for a insane Garrison Region(2 Barracks in 1 Region,so you can have 4-8 Extra Garrisons)to take shape,and be able to repel counter attacks while your armies is away conquering the next region.
also don't forget those Provincial instability,and always remember to have some statesman ready,just incase you need some 1 Good units,or needed some extra Food,and Public Order(Power and Politics)
Javelins are good at Flanking,try using them as a support for your flanking cavalry,or infantry.
Slingers are like Archers and Javelin combined,Low Damage,Decent Armor piercing,and ALOT of Ammo,so they're good against slow armored guys,like those Spartans(all of Spartan units are either Very Heavy or Super Heavy)
Archers in the other hand,are that Anti-Skirmisher units,they have a large Damage,which means using them against other skirmisher is like a good idea,since most skirmisher has bad shields,and armor.
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Date Posted: Dec 7, 2017 @ 9:54pm
Posts: 14