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Well, I'm not sure about max level. But I've got some pretty high just through gameplay, especially my all time favourite General Viridovix "The Terrible.":
http://steamcommunity.com/sharedfiles/filedetails/?id=527338515
All the Best,
Welsh Dragon.
12 Turn Per Year is for a specific Events,for Example Ceasar in Gaul,and Hannibal at the Gates played in 12 Turn Per Year,which makes Characters has Longer Story.
1 Turn Per Year is for The Building of an Empire,While your Generals Always dies,just remember that Your Armies will never Dies,even when Eliminated(Reinstate Legacy).
in my Rome Campaign,I have my Legio I Valentine (Rank 10 Army)in Carthage Disbanded,and Reinstate Their Legacy in Pontus,Where the Army would just be a Recruitment Center(it has the Veterancy Skill which gives Free Experience upon Recruitment.),and Fight Any Invading Army while the "Young" Armies are Away.
Note: Legio I Valentine has Level 3 Melee Skill,and Level 3 Legionaries Skill,which makes any Roman Legionaries in that unit a Beast,Especially when my General is a Evocati.
However I don't like most tpy mods either as research and build times of buildings takes way too long. 16 turns to research some low level tech is way too long for my taste.
Personally I would prefer 2tpy as in ol Rome II. Would be a nice balance between research/build times and aging of Generals IMO.
P. S. Evidently CA simply had'nt enough time to implement it before the release.
Hi; you believe that based upon what?
4 turns per year according to the seasons make the most sense imo. Game does neither feel to slow or to fast, but your characters dont die all 5 minutes.
I usually play the augustus map (which vanilla has the 4 tpy), having the basics done is nice and it does have some tension to it when you expand and have 3 big romans factions around you.
But, there are seasons, so one year is winter, the next year is spring, the next year is summer, and the next year is autumn before going back to winter again.
Sorry, but I'm having difficulty understanding the logic behind that statement. What are you basing it on?
Because the campaign was designed to run for roughly 300 turns, and covers 300 years of history, therefore 1TPY. Characters, XP rates, movement etc are all designed for that. Tech trees run for about that long too.
Seasons aren't a feature of the original game, but were added to the Grand Campaign by the Seasons and Wonders update which came out around the release of Hannibal at the Gates, having made their first appearance in Caesar in Gaul. In GC each turn is a snapshot of one part of the year, so you get a different season each year.
And when you do use TPY mods you throw the game balance out of whack, because you end up with a game full of level 10 Super Generals and Agents, unless you (or the modder) also adjust the rates that XP is gained.
If CA intended Grand Campaign to be 4 Turns Per Year, they would have designed it as such. Even if what you said was true and they ran out of time and so intended to add Seasons later, it would still make a lot more sense to build the campaign for the intended 4TPY even without seasons, than say "oh we aren't finished yet, let's just make it 1TPY."
So, if the Grand Campaign was meant to be 2TPY, 4TPY, 12TPY etc, it would be. CiG, HatG, IA, WoS and (I believe) ED all run at different TPY rates because those campaigns cover different shorter periods of time. But Grand Campaign is the grand sweep of history, so it runs 1TPY. And it works very well in my view.
All the Best,
Welsh Dragon.
One Does Not Simply say Welsh Dragon is Wrong,He's been here since the beggining.
~Ashina
In vanilla 1TPY I think that I never even saw a lvl.10 agent.