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This. Shogun 2 and Rome 2 are simplified and dumbed down but in doing so they're actually in many ways harder because it's more difficult to get creative after they removed realistic force management and movement through hostile terrain. In reality when you wanted to invade someones land you didn't officially inform them you would be doing it but in the later games you have to do this. It pretty much destroys any semblance of guerilla warefare.
I will give u one of the best tips ive learned from playing shogun2. Ashigaru ashigaru ashigaru.
Now what i mean by that is in the early to mid game your army should consist of ashigaru units mainly. Its tempting to hire better units "why dont i just hire samurai or samurai archers etc.
Well the reason you want to get ashigaru early is that thier upkeep cost (army wages) are alot cheaper than the more expensive units and early game when ur ecenomy still in its infancy expensive units will be too expernsive to maintain.
Rome 2 is also amazing but is a bit more complex than shogun or medievel 2. Rome 1 is very simple but it is dated. Sorry if oof topic welcome to thet total war family
Just started a game of Rome 2 after a while away and tbh I'm just amazed by how terribly dumbed down the town development in this game is; the limited tile development space and constant emphasis on food required to develop everything, and how developing pretty much anything creates squalor...it all just ruins this game for me.
I had to quit my new game; it's just horrible game design.
Indeed. Of course real roman settlements had food requirements relative to growth and military recruitment but ♥♥♥♥ Rome 2 handles it so badly. The squalor is incredibly badly done, literally do anything to increase your food situation and slums start popping up and there's rioting in the streets. What don't we want! PLENTIFUL NUTRITIOUS FOOD FOR EVERYONE! What don't we want! MORE JOBS! - Rome 2 'revamped' ecconomy.
RTW allowed you to build everything everwhere, the only choice was what to build first. With limited building slots per region, Rome II requires players to make choices. As I see it, that's more strategic. As your empire expands, provinces which used to be focused on military production can be turned into economic or food production areas. Players need to choose when to do that. Change too early and your peaceful province could be overrun by the enemy. Wait too long and you cannot afford higher-tier units for your armies fighting on the front line.
The limit on building slots is not as restrictive as it might seen, because the benefits of a building in a region apply across the province. This allows players to specialise regions. For example, when playing as Cimmeria, I use the capital for public order and unit production, the city east of the capital as the economic centre and the northern city as the agricultural/fishing area. You only need a barracks in one region in a province to recruit military units anywhere in that province. Food production is even more flexible. Your food is shared across your whole empire in Rome II. It does not matter if one province is at -5 food, if your empire overall has +20, because that province automatically imports food from elsewhere (just as, historically, Rome imported grain from north Africa and Egypt).
It was said that slums appear if you "literally do anything to improve your food situation". You can test this in the game to see whether it's accurate. Slums occur when you have an available building slot, you don't build anything there and you end the turn. You can build as many food-producing buildings as you want - you can specialise an entire province in food production, if that is what you want to do. You won't see slums, unless you leave an empty building slot at the end of your turn. (It's an easy mistake to make, I do that all of the time - I simply don't blame the game for my mistake).
Squalor can be a problem if you don't hover over your public order (in the box which summarises your province's situation in the bottom left hand side ofthe screen) to investigate and respond to the causes of low public order. For example, if you have a high 'cultural difference' penalty, do you build temples which have a high score for converting the population to your culture? Do you also put a dignitary in that region, select the dignitary and click on the button in their panel to make them 'active' as a civilian administrator and leave them there? When the dignitary levels up, do you select skills which increase cultural conversion?.
Squalor can also be a problem when we don't build enough buldings which improve public order and if you assume that you should build every building and upgrade it to the highest level, without thinking about the consequences - in other words, if you expect to be able to play a strategy game without thinking strategically. In addition to a temple and government buildings, factions often have a great building which boosts both the economy and public order. For example:-
- as Rome, in a minor city, build Meeting Place then Auditorium then Theatre then Stadium - you can see this building tree here: https://www.honga.net/totalwar/rome2/building.php?l=en&v=rome2&f=rom_rome&chain=rome_town_centre.
- Greek factions can build Gathering Place, then Gymnasia (and its upgrades) as you can see here: https://www.honga.net/totalwar/rome2/building.php?l=en&v=rome2&f=rom_cimmeria&chain=greek_town_centre.
- If you play as the Arverni, Iceni or a similar barbarian faction, you can build Commons then Chieftain's Hold (and its upgrades) and also Artisan's Lodging and Horn Maker (and its upgrades): https://www.honga.net/totalwar/rome2/building.php?l=en&v=rome2&f=rom_iceni&chain=barb_artisan
As I see it, the need to maintain public order and food production is just one of a number of balancing mechanisms which make Rome II challenging. Don't get me wrong, I really enjoyed Rome: Total War and I can see that Rome II was in a bad state when it was released. I simply feel that some of the criticism of Rome II doesn't fit with my experience of the game.
Personally, how i dealt with squalor so far is to not overpopulate my towns. how? stop progress. Town that has not been upgraded attract less immigrants. Less ppl, less squalor. Select only few towns to be primary township with top level management building etc. the rest, just stop progress.
Rome 2 would give you a decent impression of this series i think.
Recommending Rome 1 and medieval is just terrible for new players.
lol
Sorry I'm a noob that can't multi-quote. I'm presuming you're isolation loling the second and third sentences. If such is the case I agree, he's a moron. Regarding the first sentence though it's spot on unfortunately. Shogun 2 has incredibly little variety, everyone uses carbon copy units. The earlier games had so much variety but in defense of historical realism it's accurate. Japanese warefare was very simplistic.
Edit: Aww man it multi-quoted anyway, look at that.