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for instance, the tier 1 grain building (province capital chain) gives you +5% agriculture wealth, stacking up farms in a province with a grain market is a good idea as all your farms in that particular province will gain +5% on their agriculture wealth yield.
a grain market at Tier 2 gives +10% agriculture, if your province has 4 farms giving +100 wealth the T2 grain market would increase your gold/turn from +400/turn to +440 agriculture wealth/turn
there's also buildings that increase culture wealth, commerce wealth, and trade tarrif wealth; these are all located in the province capital chain
Food is the most important thing a faction needs, make sure there is a solid food source in every settlement or in every province at least. I recommend playing as, or conquering an agriculturally rich land, like Sirako on Sicilia or the Nile.
Squalor from food production, as well as difficult circumstances the people will constantly find themselves in, make them unhappy. Make them happier with temples, the bigger the better. Worship of one deity makes people in the housing province better at things different from another deity, the most effective being, for instance, Zeus/Jupiter for Classical factions. In combination with the tax harvesting edict, a temple of Zeus/Jupiter increases the general income from a province. However, in certain situations you might need help from another deity, like Athena/Minerva that might affect your income and public order not in a way as good as her father does, but in turn helps you spread your culture quicker and improves education in the state, allowing you to research things faster. Poseidon/Neptune doesn't consume your food but provides you with it instead, also boosting your maritime trade income. Make your people worship the right god in the right situation.
Income itself is the taxes you harvest everywhere. It goes without saying that trade is where the real profit is. However, you must choose the right type of trade in the right circumstances. If a settlement of yours houses a shrine to Poseidon/Neptune it will be better to construct a harbour there than a grain trade center. If you are constantly at war and can afford it, definitely go for the slave trade. Slaves, especially in large quantities and with the help of at least a single slave trade center, generate really high income. Don't overdo it though because owning too many means risking being overrun by them. A slave rebellion is a threat to be reckoned with. Even if you can, don't focus on slaves because it's the small things together that are important. There is a province called Africa that is historically a trade hub. It may sound unimportant but see for yourself what happens when you build harbours in all settlements of that province, markets, cattle farms and temples of Poseidon/Neptune in all towns and a slave market with a neighbouring jewelry factory in the province capital. You'll bathe in coin.
I hope this is helpful.
P. S. Issue trade-focused edicts in the provinces you want to specialise in trade. Towns in those provinces are obviously to be developed as trade ones.
The particular things you asked are all in the building description panels. For instance, a harbour generates land trade income and marine trade income. Those are different things and they are categorised as such on the building card. Industrial income is generated by, say, amphora factories or jewelry masters. All the buildings that boost their own types of income have got their specialisation specified on the card. An example: a temple of Poseidon/Neptune boosts marine trade. A harbour generates marine trade. It means that you have to construct a temple of Poseidon/Neptune next to a harbour to make that harbour perform better. Etc. etc.
Now i've started a playthrough with Cartharge and finding it really difficult to find a balance. Restarted with them 3 times now.
Any tips for econimic prosperity with early Cartharge?
2) Carthage has a tough start and is going to be poor until you capture a trade goods province and almost all of the nearby ones are in your client states. You should still be able to get Massilia and maybe a couple of the Greek minors to trade. As for food, you should probably take out Syracuse when you can and that'll massively help your food situation. Until then I've usually put fishing ports in Ibossim and Qart Hadast, a trading port in Carthage and Karalis & Lilybaeum get military ports or docks depending on if I can afford the food.
P. S. Also don't sign any other agreements, sometimes it may be necessary to give a potential trade partner some amount of money or even sign a non-aggression pact but only do so so they agree to trade with you.
It's Carthage. If you're playing anyone but the Hannonids with their diplomatic bonus, open aggression is inevitable.
I mean, what you're recommending is a good idea once you've stabilized your situation, which usually means defeating Rome and that usually means you've got their olives or wine or both, in which case you'll be able to start building your income! But what do you do until then