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In Rome II there really is no reason to siege engines once you get an onager.
While the siege engines - by which I mean the ballistae/onagers - are arguably too good in vanilla campaign, the whole point of wasting a slot or two on them in your armies is so you don't have to spend multiple turns building siege towers when you want to take a city.
and as said, 2 (and even better 3) armies can beat just about anything the ai is likely to field (usually little more then 1 full, 1 half army and a garrison of around 12 units, if that much). especially if at least 1 army has several skills, like added melee damage, increased charge distance/speed, etc.