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But tbh, when i would simulate a game, DEI is the best, so much love and effort inside that project... Its a pitty, i will never understand that battle decisions too.
Sorry to say that all in all. I feel a bit bad cause the mod is cool. But not my taste.
Seems some people like the new balance, but I'm like you not its biggest fan. It prompted me to learn how to mod just to be able to enjoy the new campaign but with the old battle balance.
And yes, I understand what you mean - I also like a lot of other stand-alone mods that I found and all of them weren't compatible with DeI. In the end I just learned how to make them compatible myself
I've mainly used PFM with some Assembly Kit.
You can use Magnar's excellent modding tutorials:
https://www.youtube.com/playlist?list=PLmtG8Z54VtqjC_HovpY948lmmOuxRd66q
I hope they can work further on this if possible.
And to clear that out: DEI intend to offer a REALISTIC gameplay, in reality the main casulties were indeed routing prisoners and not kills tbh. The rout/kill rate is "correct", even more than in vanilla. But i just dislike owning routing people, for me its much more fun to actually fight and kill the enemy.
On the other hand its not that realistic to field thin lines of 2-3 men deep to hold 20 lines of enemy troops. But its the battle mechanic ingame,also often used in MP were fights mostly are a big joke... DEi just continued that mechanic and missed completely the point of a brawl. You can hardly 1 hit people in Dei, charges are too slow and not powerful and also the weapon damage is way to low to counter that outstanding defence/armor even low tier units have with this overhaul.
And its possible to change that. Warcry submod was a way in the right direction, but made pikes op cause of basic Dei stats and was removed cause of breaking the overhaul... Its a pitty, but theres way more to optimize with single mods than using Dei atm. Again, sadly waiting the next version or "better" submods.
Sorry for the wall and greetz^^
Testudo flanks do not provide shield protection so these parts will still get shot down. Even 3 units of indian lonbows are not able to make a significant dent into marian legionaires. There were some tweaks added so testudo works a bit better for next patch.
Charging pikes get some bonus but it is intentionally lowered due to how bugged phalanx is in the game and how AI loves to suicide own cavalry general into pikes early on. Basically all phalanx attack do not count as melee, they always count as counter charge. So the higher penalty for charging pikes is, the better they were in melee, leading to stuff like 500+ kills per pike unit or single unit holding easily 1500 men on their own. Since how AI loves to bottleneck own units vs pikes, you cant make them invincible with such odds from the front as you wont be ever able to lose as them. Keep in mind unit HP is also important since there is no random death chance. If horses already took some damage, they will drop like files to phalanx. Even if they wont lose much from charge, they will still get mauled in short time due to bonus vs cav of pikes.