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번역 관련 문제 보고
Then Joff is right.
But if you mean the splash screen that was used for showing videos and stuff, YoYoGames removed this entirely, so the GML too.
Further more, the legality of spreading many closed source video codecs can sometimes come into question, and including even an open source codec could have the potential for mayhem.
Other solutions could be a splash screen manually coded in or opening a local html file which houses a swf.
I typically tend to hard code my own, but my games tend to be somewhat dated in design, focusing on mechanics and ideas presented in the 8 and 16 bit era. (My steam name kind of shines in this light) Nevertheless this could potentially serve your needs if you just need a logo that flashes or something, by converting the video to a gif. Which would also cut back on the over all size of your release, and with free tools like gimp you could further optimize that gif, if need be.
Works perfectly with Win XP, 7, & 8.
Feel free to check out my demo project at http://tgmu.win32developer.com/extensions.shtm
:)
Hey buddy, I am trying to work around a problem with playing a large file and I was hoping to use your extension. But the link is now dead... Could you possibly send my a new link? I sent you a friend request. Thanks so much :)
can I also use your extension? it's just for a project i'm having but the link is dead. ever thinking of reviving it? thanks
Sorry for the delay in reply. I didn't realise this thread had been replied to. :)