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I'm looking for good examples of foreground parallaxing.
Some games don't do it very well, and important features like doors/items can be blocked - or something like a tree branch will fill the whole screen making an area visually unappealing.

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lots on youtube:
https://www.youtube.com/watch?v=_MqcjiDOpYQ
https://www.youtube.com/watch?v=K0gAyitosRc
https://www.youtube.com/watch?v=D52Yo0jw7cA

the quality of some are maybe not strait A
but they demonstrate the effect ;)
That was a fair effort, but not quite what I asked for.

I'm looking for an example of a game(s) that performs foreground parallaxing well, because I've seen so many that do it poorly.

For example: I think I remember LIMBO using foreground parallaxing, and it worked due to the colourization.
I believe awesomenauts does this a little on the bottom lane in a few of the maps. I don't think it's a particularly large part of the awesomenauts astetic though and it isn't done much so I don't think it'll be of much help either :/
Hmm... I play a lot of Awesomenauts... I'll have to check this, if I didn't even notice it (as a problem) then it must have been done well.
I launched it and looked for it specificly. (I think paralax is when different 'layers' scroll at different speeds when the player moves) It does look like awesomenauts does this. It's most noticable in the art stuff below the bottom lane of a level. Still I found that some of the foreground items (such as the spikes and stuff protruding from the background on the desert map) do have a slight paralax effect
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Datum zveřejnění: 3. lis. 2014 v 19.53
Počet příspěvků: 5