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If you're just trying to have two images overlap (like say, a weapon/armor overlapping a player sprite) you can manually draw the second object in the first object's draw event.
This topic addresses this issue a bit: http://gmc.yoyogames.com/index.php?showtopic=562508
An alternative could be to have a with statement move the trailing objects at the same time you move the player fomr the player object. This all happens before the Draw event, so it should theoretically force things into sync.