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This is what I am making. I don't want the characters overlapping that's it.
Parallax is when in side-scrolling sections the different background layers scroll at different speeds (such as really slow scrolling mountains)
Ya, for depth-layering you should be ok with something as simple as depth=-y, but make sure to calculate it based on where your feet are, not where your model's center is (IE: A floating ghost would have a value quite a bit below him)
this form of depth handling radiates around a center instead of a vertical plane like
depth=-y;
the closer the enemy is to the player, no matter it's direction is to the player, the more it draws the enemy on top of things.
EDIT: since the player's depth is at MINIMUM_DEPTH, he will always draw on top of the enemies.