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http://creeksidecreepinvasion.tumblr.com/
Nice! looks good!
Was that on your own? and in your spare time?
As for 500 man hours it depends on the genre and how many frills or polish you want to put in. You can make an entire 2 hour game in 500 hours. Other times you can spend 2,500 hours into a game that's not even 2 hours when you speed run it.
I like using help. Musicians and artists are better than I am. However, that costs money then you fall into outside issues. If you go the multi person route eventually you need to be a company.... which is another task and financial expense.
I can make an imperfect Breakout in an hour, even Flappy Bird in an hour or reasonable facsimile. Both for 1 hour game jams.
https://www.youtube.com/watch?v=kILN3hC7hkA
https://www.youtube.com/watch?v=_LXBq7d4nns
This game has 48 hours into it over 2 or 3 weeks (from scratch including art).
http://steamcommunity.com/sharedfiles/filedetails/?id=696647421
I keep track of my hours and usually start programming at the 1 hour, 15 minute, 30 minute or 45 minute mark. Its easier that way.
I understand it's hard to quantify the time to make a completed game, and there are a lot of variables to consider. But what you have answered so far is hugely helpful.
I suppose I have the need to justify whether spending a large amount of time on a game would be a viable venture to undertake as a probably/mostly solo mission.
If all I'm going to come out with is PacMan in a year, I would just keep it as a hobby to learn programming. But if it was realistic enough to plough a solid year into something, and come out the otherside with a decently polished game, I would definitely go for it. Although, I also understand, my idea of a decently polished game may vary greatly to another person, at least there should be some common ground to make an informed judgement from I'm hoping.
Edit:
I am unsure as to the type/complexity of the game yet, this is another reason for the question. I have some ideas and possible genres to look at, but I am staying flexible at the moment and seeing how viable it would be to even begin creating something as complex as a full game.
Dream = RPG type, with the depth and gameplay time that entails. Although unlikely so far.
Minimum = Complex story driven game with heavier user interaction and player driven events/outcomes.
Or somewhere inbetween, or less. I'm trying to keep an open mind at the moment.
Rpg movements 10 minutes with spritework of the blocks and player movements, plus depth on a 640x480 scale(Source + tutorial https://www.youtube.com/watch?v=FqYS-4_oSRw ) 15 minutes for leveling on https://www.youtube.com/watch?v=XPnMRmYS3Ck (source and tutorial) Enimes part one https://www.youtube.com/watch?v=LXQnKh_Uhsc 10 minutes. More sprite editing https://www.youtube.com/watch?v=6cBzuBzrCIw
sword swining 10 minutes 30 seconds https://www.youtube.com/watch?v=hl23Ut8v4FE
20 minutes text box/dialogue https://www.youtube.com/watch?v=b1hT-nzIds4 And that a great big rpg for you, it's on a 640 by 480 screen size, you can change that though.
On a 640 by 480 scale, it would take about 80 minutes.