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Alarms can be used to reduce the work the CPU has to do per frame.
Some actions that you don't need every frame can be set to an alarm that repeats itself every 2 frames or more, it all depends on how much waiting time you can afford to have for a particular set of instructions.
Okay, thanks for that response! That might explain how to remove some lag issues.
If it has no condition such as "If this object does not exist, create it" then it will continue to create it and drain resources like crazy.
Yea, I'll always remember to do that!