Alien: Isolation

Alien: Isolation

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Grimnir Dec 3, 2014 @ 4:09pm
damage due to holding breath is pointless
I'm all for a hard and challenging game. But this honestly doesn't make any sense. The time span is far to short and taking damage just by holding breath is quite stupid. I guess it's one of the factors that made the hard mode ... hard, but thats it. It's like saying (or implement) that you take random damage while walking through the station because why not, it's hard. o_O

long story short - i don't like it. it's pointless.
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Showing 1-13 of 13 comments
BROOD-SkorpioN Dec 3, 2014 @ 4:13pm 
It has a very obvious point - don't count on being safe in lockers.
Grimnir Dec 3, 2014 @ 4:52pm 
Originally posted by BROOD-SkorpioN:
It has a very obvious point - don't count on being safe in lockers.

but that doesn't mean it makes sense. it's a good thing to hold your breath to not being eaten. but lose health because of it? thats pointless.
PunPun Dec 3, 2014 @ 4:56pm 
If you were to hold your breath irl it hurts because your body needs oxygen, then if you hold it too long you pass out. Losing health is just the gameplay version.
BROOD-SkorpioN Dec 3, 2014 @ 5:46pm 
Originally posted by Grimnir:
Originally posted by BROOD-SkorpioN:
It has a very obvious point - don't count on being safe in lockers.

but that doesn't mean it makes sense. it's a good thing to hold your breath to not being eaten. but lose health because of it? thats pointless.

You know how you get hit by bullets and don't bleed out/die? - Doesn't make sense in real life either.


It's a game mechanic. It is not meant to make sense in the real world - it is supposed to make sense within the game. The game gave you the breath holding mechanic to make you harder to spot inside lockers, so the developers added a tradeoff of it hurting you over time.

Don't want to get hurt? Don't get into lockers.
There is no gravity is space! It doesn't make sense that we can walk!

Oh well it s a fictional situation..

Some times the alien breaths toxic fumes into the locker.. I can see how that might hurt.
Grimnir Dec 4, 2014 @ 3:08am 
Originally posted by Akira:
If you were to hold your breath irl it hurts because your body needs oxygen, then if you hold it too long you pass out. Losing health is just the gameplay version.

it hurts a bit but you don't take real damage.

but the argument of reality isn't even the point. the time span is short and it makes just no sense at all. it's annoying and it fells likt it's in the game just because to make the hard mode a bit harder. i could have thought of some better ways to do it (not to mention that the hold breath sys seems to be a bit broken sometimes).
BROOD-SkorpioN Dec 4, 2014 @ 3:50am 
Originally posted by Grimnir:



it's annoying and it fells likt it's in the game just because to make the hard mode a bit harder.
I didn't personally test it, but I'm pretty sure the difficutly level only changes the AI's aggressiveness and reaction time.

You'll be taking damage while holding your breath no matter the difficulty.
Warelieus Dec 4, 2014 @ 5:09am 
You're stupid, and I simpley don't like you...
Originally posted by Grimnir:
I'm all for a hard and challenging game. But this honestly doesn't make any sense. The time span is far to short and taking damage just by holding breath is quite stupid. I guess it's one of the factors that made the hard mode ... hard, but thats it. It's like saying (or implement) that you take random damage while walking through the station because why not, it's hard. o_O

long story short - i don't like it. it's pointless.
Grimnir Dec 4, 2014 @ 1:35pm 
Originally posted by Psych0:
You're stupid, and I simpley don't like you...
Originally posted by Grimnir:
I'm all for a hard and challenging game. But this honestly doesn't make any sense. The time span is far to short and taking damage just by holding breath is quite stupid. I guess it's one of the factors that made the hard mode ... hard, but thats it. It's like saying (or implement) that you take random damage while walking through the station because why not, it's hard. o_O

long story short - i don't like it. it's pointless.

troll elsewhere, kid
Bru741iX Dec 4, 2014 @ 4:46pm 
Originally posted by Grimnir:
it hurts a bit but you don't take real damage.
.
Try holding your breath while your heartrate is racing, and your under a lot of stress..
I'd like to see anyone in Amandas situation, hold their breath for more than 15-30 seconds..

And yes, you take damage from holding your breath..

You're denying your lungs from getting fresh air, so you have about a minutes full of air in your lungs, plus the 10-15 seconds of oxygen stored in your blood stream.

After you've spent every last bit of oxygen, or at least until the carbon content in your lungs/blood gets high enough, you're going to pass out.

Now while it takes the major organs about 5 minutes without oxygenized blood to take permanent damage, passing out will leave you unconscious for anything up to a few seconds, to a few hours depending on you health.

Let's say that Amanda normally is in a good, fit health condition, she wouldnt probably be able to hold her breath for 1- almost 2 minutes, under normal stressless conditions.

But the situation on Sevastopol isnt stressless, and she's been moving around doing physical labor for hours, so she'd be breathing hard, even if she's fit.
Add to that the stress of having the "perfect organism" stand in front of the locker she's hiding in, i'd give her about 15-30 seconds before she passes out from holding her breath.

And dont even get me started about her dragging like 50 lbs of weapons and equipment around, plus having done several space walks.
JarlVarg Dec 7, 2014 @ 1:13am 
Originally posted by Bru741iX:
Originally posted by Grimnir:
it hurts a bit but you don't take real damage.
.
Try holding your breath while your heartrate is racing, and your under a lot of stress..
I'd like to see anyone in Amandas situation, hold their breath for more than 15-30 seconds..

And yes, you take damage from holding your breath..

You're denying your lungs from getting fresh air, so you have about a minutes full of air in your lungs, plus the 10-15 seconds of oxygen stored in your blood stream.

After you've spent every last bit of oxygen, or at least until the carbon content in your lungs/blood gets high enough, you're going to pass out.

Now while it takes the major organs about 5 minutes without oxygenized blood to take permanent damage, passing out will leave you unconscious for anything up to a few seconds, to a few hours depending on you health.

Let's say that Amanda normally is in a good, fit health condition, she wouldnt probably be able to hold her breath for 1- almost 2 minutes, under normal stressless conditions.

But the situation on Sevastopol isnt stressless, and she's been moving around doing physical labor for hours, so she'd be breathing hard, even if she's fit.
Add to that the stress of having the "perfect organism" stand in front of the locker she's hiding in, i'd give her about 15-30 seconds before she passes out from holding her breath.

And dont even get me started about her dragging like 50 lbs of weapons and equipment around, plus having done several space walks.

Bingo.

Makes enough sense to me. I quite enjoy how they implemented it into the game.
virtualmatrix258 Dec 7, 2014 @ 6:51am 
Oh, I forgot this was a simulator.


....or is it?
thejadefalcon Dec 9, 2014 @ 11:09am 
Originally posted by Dirty Rotten Flieger:
There is no gravity is space! It doesn't make sense that we can walk!

Gravity can be artificially simulated. Have you never been on one of those carnival things where you're in a cylinder that spins around so fast you're stuck to the wall? That works in space too and can create a simulation of gravity. Or maybe Alien just has magic fields like Star Trek, I'm not sure. Regardless, no matter how stressed you are, no matter how much you've been exercising, you can hold your breath for more than two seconds before you start killing yourself. Yeah, it'll hurt, but it won't cause permanent damage for a long, long time. A better mechanic would have been heavier breathing as you move around for a short period of time, rather than damage. Call of Duty has a breath holding mechanic as well, for sniper rifles so you can steady your shot. You hold your breath for three, four seconds, then release and have a period where you can't do it again and your aim's a bit wonky. That's a far better mechanic.
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Date Posted: Dec 3, 2014 @ 4:09pm
Posts: 13