Alien: Isolation

Alien: Isolation

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Frank Castle Nov 22, 2014 @ 4:54am
That ending. Did they even try?
Just completed my first playthrough on Hard difficulty with zero human kills.
As much as of a great game it already is, I can't understand why they messed up the ending!

Seriously, what's wrong with this year's game endings?! (Thief,Castlevania LoS2,Wolfenstein TNO,Watch Dogs,Shadow of Mordor and now this)
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Showing 31-45 of 51 comments
Hal Dec 2, 2014 @ 2:27am 
Having a cliffhanger ending is not a guarenteed good ending. Games with the hopes of a sequel should have an ending that could go either way. Not one that finishes the arc completely (God of War), or one that cleanly cuts the story off (Halo 2).
eat Lead Dec 2, 2014 @ 9:59am 
It's not much of a cliffhanger, Ripley clearly got picked up. The question is by whom.
taeles Dec 2, 2014 @ 11:01am 
Originally posted by BlackWater:
I'm just wondering which ship arrived on scene, a Weyland Yutani, Predator, Engineer, or some as of yet un-named other?

the prometheus :P heehee!
Cable Salad Dec 2, 2014 @ 11:15am 
Originally posted by taeles:
Originally posted by BlackWater:
I'm just wondering which ship arrived on scene, a Weyland Yutani, Predator, Engineer, or some as of yet un-named other?

the prometheus :P heehee!

Yay, Prometheus aka "Did they even try-The movie". Who's going to find Amanda? Decapitated-David's pretty head or Miss Genius, the "scientist" who thought that taking off the helmet on a foreign planet with a nearby corpse of a decapitated humanoid alien would be a great idea because screw microbiology, bacteria and germs, right?

What could possibly go wrong with such a promising setup for a sequel?
Klaxon Dec 12, 2016 @ 9:33am 
I realise I'm very late to this party, but I just finished the game and felt so betrayed I had to write a letter (the British way). Here are my thoughts on the game:

I liked a lot about the game, - the atmosphere being chief - and would generally consider my overall experience positive, but, but....


The ending - above all, the ending. Which rendered all of your struggling pointless. Literally everyone dies apart from you, with every ship either destroyed or swarming with Xenos - how did these ♥♥♥♥♥♥♥ even know it was docking? How did they get inside the Torrens? Or do they just hang around in space for lolz all the time? You managed to save no-one, and you are probably infected yourself - something that happens in a cutscene, through no fault of yours. Why bother with all that sneaking around when you end up dead anyway? There was no point to the reactor purge, no point in talking to Apollo, never any comeuppance for Taylor being a secret company bioweapon investigator. You can't even save Ricardo. You can't turn off the androids. You spend the first half of the game trying to flush the Alien out of an airlock (more or less), which was an intense sequence alright (despite making you go back and forth a lot), which is also ultimately pointless. I understand that rendering some or even most of your struggles pointless is kind of on-par for an Alien universe story, but seriously, for all the good you did you might as well have shot yourself in the head the second you pick up the revolver. At least the Torrens might not get swarmed with Xenos. Apart from the fact you are technically still alive, the final result is a TOTAL loss.

Whilst I'm at it - the last mission was just ♥♥♥♥♥♥♥♥, all of the worst bits of the game condensed into one. An at times inexplicably accurate and aggressive Alien, so much back-and-forth along stupid circuitous routes and moving the goalposts just as you reach them - the ambulance that can't take you to the Torrens for some reason, the death of Ricardo just as you are about to meet him, nearly putting on your spacesuit to escape only to be captured in a cutscene, the Xenos in space, the Xeno on the Torrens. Bah. Left a sour taste in my mouth after a mostly good experience.
BROOD-SkorpioN Dec 12, 2016 @ 10:18am 
Originally posted by Klaxon:
how did these ♥♥♥♥♥♥♥ even know it was docking? How did they get inside the Torrens? Or do they just hang around in space for lolz all the time? You managed to save no-one, and you are probably infected yourself - something that happens in a cutscene, through no fault of yours. Why bother with all that sneaking around when you end up dead anyway?
You see a bunch of Aliens outside the station while trying to blow up the docking clamp, so they can literally see the Torrens docking. They get inside the Torrens because Verlaine sets the doors on auto so that Amanda can get in after blowing up the docking clamp. She informs Amanda of that while Amanda activates the self destruct thingamajig.

Amanda is not infected. The egg that was "laid for her" is still sealed when she wakes up. This is also why all them Aliens and Facehuggers keep coming at her while she tries to escape.

Originally posted by Klaxon:
There was no point to the reactor purge, no point in talking to Apollo, never any comeuppance for Taylor being a secret company bioweapon investigator. You can't even save Ricardo. You can't turn off the androids. You spend the first half of the game trying to flush the Alien out of an airlock (more or less), which was an intense sequence alright (despite making you go back and forth a lot), which is also ultimately pointless. I understand that rendering some or even most of your struggles pointless is kind of on-par for an Alien universe story, but seriously, for all the good you did you might as well have shot yourself in the head the second you pick up the revolver. At least the Torrens might not get swarmed with Xenos. Apart from the fact you are technically still alive, the final result is a TOTAL loss.
This was pretty much the result of the original film, which was the basis for this game. Eventually all hope is lost, and it becomes purely about survival. Any other ending but having Amanda as the sole survivor would have missed what this game was aiming for.

Originally posted by Klaxon:
An at times inexplicably accurate and aggressive Alien, so much back-and-forth along stupid circuitous routes and moving the goalposts just as you reach them
Nothing about the Alien is more accurate and aggressive in the 18th mission compared to earlier missions. I'd even go so far as to say the Alien is easier to handle on mission 18, if only due to you barely even encountering it. Aside from that, I completely agree about the goalpost stretching (at least on mission 18...if you meant prior to that as well, then I disagree, mission 17 is one of the best missions in the game - if not THE best).

Originally posted by Klaxon:
the ambulance that can't take you to the Torrens for some reason
It's a short range ambulance that can't reach the Torrens because at the time of Amanda using it, the Torrens is away from Sevastopol on maintenece. That's why Amanda goes to the Anesidora in the first place - it is seen as the only way off the station.
-|Nur|- Dec 12, 2016 @ 10:35am 
The series (the comic books too) is just too cynical for a happy ending of any kind.
zorlag Dec 12, 2016 @ 6:47pm 
"Amanda is not infected. The egg that was "laid for her" is still sealed when she wakes up. This is also why all them Aliens and Facehuggers keep coming at her while she tries to escape."

Yup, and that's why I HATE that section of the game. Not only is it badly done with bazillion pointless jump scares in situations where any normally build human would be hard pressed to survive and xenomorphs jumping through ceilings, but it also causes needless confusion on the plot just before the end.

It could literally be cut off from the game with absolutely nothing worthwhile lost in the process.
Last edited by zorlag; Dec 12, 2016 @ 6:48pm
Max Headshot Dec 13, 2016 @ 2:57am 
Originally posted by BROOD-SkorpioN:
... stretching (at least on mission 18...if you meant prior to that as well, then I disagree, mission 17 is one of the best missions in the game - if not THE best).
Then you possibly will enjoy playing this mission against 2 Xenos, a really hard experience. XD
Klaxon Dec 13, 2016 @ 3:27am 
Originally posted by BROOD-SkorpioN:
You see a bunch of Aliens outside the station while trying to blow up the docking clamp, so they can literally see the Torrens docking. They get inside the Torrens because Verlaine sets the doors on auto so that Amanda can get in after blowing up the docking clamp. She informs Amanda of that while Amanda activates the self destruct thingamajig.

Why are they even outside? This space station is huge, and a bunch of them just happen to be where the Torrens is docking?

Originally posted by BROOD-SkorpioN:
Amanda is not infected. The egg that was "laid for her" is still sealed when she wakes up. This is also why all them Aliens and Facehuggers keep coming at her while she tries to escape.

I didn't see an obvious egg in front of her. It sounded in the transition like her breathing was covered by something. Also, that place was crawling with facehuggers - any one could have done the job. I will say that on the given timescale it seems unlikely, but if you were impregnated it would explain why the 2 Xenos that drop out of the roof in front of you soon after clearly see you and ignore you, although once that scripted event ends I'm informed they can still kill you. It would also explain why there are Xenos watching you unmoor the Torrens but don't instantly kill you. And the Xeno onboard the Torrens - that ought to instantly kill you too rather than waltz after you during a thoroughly stupid QTE.

Originally posted by BROOD-SkorpioN:
This was pretty much the result of the original film, which was the basis for this game. Eventually all hope is lost, and it becomes purely about survival. Any other ending but having Amanda as the sole survivor would have missed what this game was aiming for.

Maybe. But, jesus, the original film was a ship with a crew of 8, 1 survives after pointlessly blowing up the ship. Well, at least Ellen manages to save the cat - Amanda doesn't even manage that. And Ellen survives on shuttle of her own. In A:I we're talking about 2 crewed ships and an entire space station, out of which there is a single survivor left floating in space. Worse still - in the original film the crew were all encountering the Alien for the first time - on Sevastopol the combined knowledge of every survivor at the time of your arrival amounts to quite a lot. There was even a militia of sorts - these people weren't unawares or entirely ignorant to the Alien's nature. I feel that ought to have counted for more than it did.


Originally posted by BROOD-SkorpioN:
It's a short range ambulance that can't reach the Torrens because at the time of Amanda using it, the Torrens is away from Sevastopol on maintenece. That's why Amanda goes to the Anesidora in the first place - it is seen as the only way off the station.

Why not use one once the Torrens was a little closer then? Safer than docking an entire ship
Last edited by Klaxon; Dec 13, 2016 @ 3:31am
Klaxon Dec 13, 2016 @ 3:53am 
Also, regarding being the lone survivor - in the film it felt like Ellen barely made it out alive and was winging it and was just about surviving the chaos somehow, but for Amanda - you've been exposed to that Alien for a long time. You've learnt its ways and have spent so much time doing stupid chores under the Alien's eye that I didn't feel like my survival was really in question by the end. I felt too in control (within certain limits, obviously) for my survival alone to be that impressive. I finished with a couple of every kind of craftable item and a fair amount of ammo for every weapon. I think that's why being the only survivor felt like a loss - I was always going to survive.
BROOD-SkorpioN Dec 13, 2016 @ 4:41am 
Originally posted by Klaxon:
Why are they even outside? This space station is huge, and a bunch of them just happen to be where the Torrens is docking?
Plot-wise, does it really matter?
During mission 16 you see an Alien use the outside of the station in order to crawl into Seegson Communications, so they clearly use the outside of the station to move around.

Originally posted by Klaxon:
I didn't see an obvious egg in front of her. It sounded in the transition like her breathing was covered by something. Also, that place was crawling with facehuggers - any one could have done the job. I will say that on the given timescale it seems unlikely, but if you were impregnated it would explain why the 2 Xenos that drop out of the roof in front of you soon after clearly see you and ignore you, although once that scripted event ends I'm informed they can still kill you. It would also explain why there are Xenos watching you unmoor the Torrens but don't instantly kill you. And the Xeno onboard the Torrens - that ought to instantly kill you too rather than waltz after you during a thoroughly stupid QTE.

You have no given timescale. And every single Alien you mentioned does kill you if you don't complete the (truly stupid) objectives of missions 18 and 19 on time.

Originally posted by Klaxon:
Maybe. But, jesus, the original film was a ship with a crew of 8, 1 survives after pointlessly blowing up the ship. Well, at least Ellen manages to save the cat - Amanda doesn't even manage that. And Ellen survives on shuttle of her own. In A:I we're talking about 2 crewed ships and an entire space station, out of which there is a single survivor left floating in space. Worse still - in the original film the crew were all encountering the Alien for the first time - on Sevastopol the combined knowledge of every survivor at the time of your arrival amounts to quite a lot. There was even a militia of sorts - these people weren't unawares or entirely ignorant to the Alien's nature. I feel that ought to have counted for more than it did.
Amanda didn't have a cat to save.

As for the Alien Knowledge, the premise of the game is that the vast majority of the survivors on Sevastopol only know about the Alien through rumors, and some didn't even know there's an Alien on Sevastopol (which is one of the reasons why there's such distrust and hostility amongst them). All of the groups you run into distrust one another. There is no "combined knowledge" of the Alien. Waits and Seegson Security are at odds with each other, Ransome, Morley & Lingard, as well as the Anesidora crew tried to cover up the Alien's presence altogether, Axel was a loner and so were the other 2 survivors who mention encountring the Alien and lived to tell about it. Really, Amanda, bouncing off from one group to another, is the only connecting link between them, and narratively speaking, even she doesn't really possess that much knowledge of the Alien's behavior.

Originally posted by Klaxon:
Why not use one once the Torrens was a little closer then? Safer than docking an entire ship
The ambulance is used during mission 15, at which time it is unknown when and if the Torrens will return to Sevastopol. At any case, the Torrens would have to dock before the ambulance can reach it (the Anesidora, which is where amanda goes with the ambulance, is docked).

Originally posted by Klaxon:
Also, regarding being the lone survivor - in the film it felt like Ellen barely made it out alive and was winging it and was just about surviving the chaos somehow, but for Amanda - you've been exposed to that Alien for a long time. You've learnt its ways and have spent so much time doing stupid chores under the Alien's eye that I didn't feel like my survival was really in question by the end. I felt too in control (within certain limits, obviously) for my survival alone to be that impressive. I finished with a couple of every kind of craftable item and a fair amount of ammo for every weapon. I think that's why being the only survivor felt like a loss - I was always going to survive.
It's not supposed to be as impressive; it's supposed to have a similar narrative result. Obviously you feel more in control in a game when compared to a movie because you can control your character's actions in a game, and can't do so in a movie. That has nothing to do with how a story unfolds. The story of Alien:Isolation was supposed to have a similar end to the one you had in the original film - Ripley being the sole survivor.

That said, if you were to make that comparison, then unless you had a deathless playthrough on your first try with the game, technically you didn't survive at all.


Originally posted by Max Headshot:
possibly will enjoy playing this mission against 2 Xenos, a really hard experience. XD
When I'll pick the game up again, I just might try that. Sounds exciting!
Last edited by BROOD-SkorpioN; Dec 13, 2016 @ 4:44am
Klaxon Dec 13, 2016 @ 6:21am 
Yes there is a timescale - Sevastopol is due to burn up in a matter of hours or less, and you come round with little enough time lost that Verlaine doesn't ask you why you've been out of contact.

If the Aneisadora is docked, why are you taking an ambulance to go visit it?

I know there's no bloody cat, you can't even save the cat figuratively.

Obviously I died, but it was too binary. You either do fine or you are killed. Not much middle ground to run down your supplies with. I died a quite a lot in the early game but as soon as you get the boltgun the androids become irrelevant and the flamethrower makes the Alien largely irrelevant. The only times I ran into trouble were when I'd run out of flamethrower ammo, which was rare. The last 1/3rd of the game I think I was killed by the Alien once and facehuggers 3 times. I felt firmly on top of it by the last 1/3rd of the game.

Are you really saying you didn't feel cheated that none of your effort amounted to anything? And surely you aren't saying the ending was good? Either you aren't infected and the Xenos act really weird and out of character, or you are infected and you don't even survive.
BROOD-SkorpioN Dec 13, 2016 @ 6:59am 
Originally posted by Klaxon:
Yes there is a timescale - Sevastopol is due to burn up in a matter of hours or less, and you come round with little enough time lost that Verlaine doesn't ask you why you've been out of contact.
The point is you don't know how much time has passed, so to say that "any facehugger could've done the job" has no basis. The developers literally put an unopened egg in front of your face when you wake up to let you know you weren't infected.

Originally posted by Klaxon:
If the Aneisadora is docked, why are you taking an ambulance to go visit it?
There's no "if". The Anesidora is docked.
http://vignette2.wikia.nocookie.net/avp/images/3/3b/Concept_Art_Wallpaper.jpg/revision/latest?cb=20140907075902
You can't get on it because Marlow put it on lockdown, which is why you use the ambulance. When you find Marlow in Waits' cell both you and Waits try to get him to give you the codes in order to access it.

Originally posted by Klaxon:
Obviously I died, but it was too binary. You either do fine or you are killed. Not much middle ground to run down your supplies with. I died a quite a lot in the early game but as soon as you get the boltgun the androids become irrelevant and the flamethrower makes the Alien largely irrelevant. The only times I ran into trouble were when I'd run out of flamethrower ammo, which was rare. The last 1/3rd of the game I think I was killed by the Alien once and facehuggers 3 times. I felt firmly on top of it by the last 1/3rd of the game.
The point was not to ask you how easy or hard you found the game to be. The point was to tell you that your control comparison was wrong. You have no control over things in movies and you have it in games. You will always have more control in a game because you're an active participant in it, so to expect it to be differently is a result of unfair expectations.

Originally posted by Klaxon:
Are you really saying you didn't feel cheated that none of your effort amounted to anything? And surely you aren't saying the ending was good? Either you aren't infected and the Xenos act really weird and out of character, or you are infected and you don't even survive.
With the story I didn't. I thought the story was the best entry to the franchise since Aliens back in 1986. What I didn't like was how the game developers handled the ending mechanically, as in the latter half of mission 18 and mission 19. The second page of this thread has a more in-depth explaintation of my issues with the ending.
fjk1138 Dec 18, 2016 @ 6:38am 
IMHO, the ending is on par with the movies. None of the movies really have a "good/happy" ending if you really stop and think about them, save for the 2nd movie; they're all pretty much "well we survived getting mauled by an agressively dangerous creature(s)...so, um, now what"? All are summed up below and spoilers abound....

Alien: Ripley blows the alien out of door into space, goes into hypersleep for what turns out to be 57 years. She states in her final log that "with a little luck" she would be picked up, indicating she wasn't even sure it would happen. She could have been stuck out in deep space for eternity. Not exactly a bed of roses.

Aliens: Ripley, Newt, injured Hicks, and severly damaged Bishop all survive the final queen attack (once again, that air lock at work) and go into hypersleep headed back to Earth. This is probably the most positive ending of any of the movies. Well, at least until Alien 3 comes along...

Alien 3: Newt and Hicks are killed immediately at the beginning of the movie, which puts a tragic end to the events of Aliens right at the get go. By the end of this film,Ripley dies giving birth to a queen alien while sacrificing her own life to kill it in the facility's furnace. Weyland Yutani shuts down the prison colony for good. Only Morse survives and it's never shown what happens to him. Huge downer ending, assumed end to the franchise when originally released.

Alien Resurrection: Most of the Betty crew survive the multiple aliens on the station, with Ripley kiling the hybrid thru the hole in the window on the Betty. She tells Call that she is a stranger to Earth as they approach it. Completely ambiguous ending, unless you want to consider the alternate one where they land on Earth and the planet is a complete wasteland.


So taking all of this into account, most of the films end with the "relief" that they survived and not much else.

Back to the game, the fact that Amanda is left in space in nothing more than a suit, I'd say she had the most "challenging" ending of them all. Considering the whole game is about her surviving the experience, I would argue that it's a fitting end.

At the very least, the other movie characters had a ship to find some sense of safety, for however long they could have lasted. Amanda had next to nothing. The light approaching/cliffhanger/sequel bait (pick your poison) ending's ambiguity is right there with the movies.

Now all that being said, did I actually like the game's end? Ehh, it was just OK to me. I feel like I've seen it before, but in all honesty I can't think of a better way for the game to end.

Last edited by fjk1138; Dec 18, 2016 @ 6:45am
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Date Posted: Nov 22, 2014 @ 4:54am
Posts: 51